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Loading trees through a .prp and getting leaves to show up?

Posted: Sun May 31, 2009 5:57 pm
by Fluffy_the_ic
Well, my map takes place in a tropical world. Therefore, it needs tropical trees. Yavin's trees are tropical, right? Well, I didn't want to spend a lot of time placing trees, so I loaded the Yavin trees through my map's prp file. Ingame, though, the trees are there and there are no leaves. Is it possible to load yavin trees through a PRP and get leaves?

Re: Loading trees through a .prp and getting leaves to show up?

Posted: Mon Jun 01, 2009 8:48 am
by YaNkFaN
the thing with yavin trees is that they have an attached .odf which is their leaves. If you can say make them part of the .msh through xsi you may be able to load them through a .prp. I believe foliage files just load .mshs not .odfs so you can't really have any attach to hp properties. My suggestion just bash it out for an hour and place all the trees it's really not that bad