Didn't think i had to post it by XSI forum because i don't want XSI to be involved actually. Right! My question, can you use the .msh.option to scale a characters msh, so it becomes smaller. For example, want to have the Ki Adi on Yoda format but when i do that the bones overleap. And when i do Yoda on Ki Adi animations i'll get long stretch bones. So can i help this with the .msh.option?
~ :jango:
.msh.option question
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MandeRek
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BountyHunterV
Re: .msh.option question
lol...this was literally like 3 posts before yours
http://www.gametoast.com/forums/viewtop ... 27&t=11531
http://www.gametoast.com/forums/viewtop ... 27&t=11531
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Caleb1117
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Re: .msh.option question
Or perhaps, try messing around with these line, found in Yoda's ODF
SkeletonRootScale = "0.342974"
SkeletonRootScaleLowRes = "0.342974"
CollisionRootScale = "0.42"
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MandeRek
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Re: .msh.option question
Ok thanks guys.. Will try something with that. Thanks for your help
I think the odf part will do! Thanks a lot again!
~ :jango:
I think the odf part will do! Thanks a lot again!
~ :jango:
