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Re: Model showcase thread
Posted: Sun Oct 07, 2007 4:38 pm
by Taivyx
Minecrab.JPG
A Minecrab?

Re: Model showcase thread
Posted: Sun Oct 07, 2007 4:41 pm
by Rekubot
Hence why I said 'which game' he comes from.

Re: Model showcase thread
Posted: Sun Oct 07, 2007 4:53 pm
by Taivyx
Jedi Knight 2: Jedi Outcast.
Gotta love Wookiepedia
Re: Model showcase thread
Posted: Sun Oct 07, 2007 4:55 pm
by VF501
Jedi Knight 2: Jedi Outcast.
Those things were annoying as hell. So will it be a prop or will it actually hurt you some how? Nice model that gets their shape well, but need eyes, and they had some orange coloring too.
Diet Dr. Pepper, Taivyx beat me to it.
Re: Model showcase thread
Posted: Sun Oct 07, 2007 9:13 pm
by Adjuntant_Reflex
Taivyx wrote:Minecrab.JPG
A Minecrab?

A minecrab?!

Re: Model showcase thread
Posted: Sun Oct 07, 2007 9:51 pm
by Karnage
Annoying ugly little monsters, equivalent to poop, that attack you in the mines in JK2: Jedi Outcast.
They pretty much try to bite your toes, kneecaps, and any part of your body off.
Re: Model showcase thread
Posted: Mon Oct 08, 2007 3:24 am
by Rekubot
Heh, I know, they're so annoying! Karnage and VF501 can have 5 cookies each, and Taivyx can have an extremely mouldy cookie. How does that sound?
As for what it does, I'm planning on using it for my first animation test. Gotta read up on some tutorials first though.
Re: Model showcase thread
Posted: Mon Oct 08, 2007 3:44 am
by DeathRow
Hate those beasties! Good job with the model though..
[Holds out hands for cookies]
Re: Model showcase thread
Posted: Mon Oct 08, 2007 5:25 pm
by EGG_GUTS
ooooo, creepy. so is it an creature or what?
Re: Model showcase thread
Posted: Mon Oct 08, 2007 5:29 pm
by The_Emperor
Nice work Reku, I hated those guys too... I'd just shoot all over the place since they were difficult to see I remember
Re: Model showcase thread
Posted: Mon Oct 08, 2007 6:42 pm
by Taivyx
Rekubot wrote:Heh, I know, they're so annoying! Karnage and VF501 can have 5 cookies each, and Taivyx can have an extremely mouldy cookie. How does that sound?
As for what it does, I'm planning on using it for my first animation test. Gotta read up on some tutorials first though.
*Gives cookie to Penguin*
Since apparently she doesn't like cookies anyway

Re: Model showcase thread
Posted: Mon Oct 08, 2007 7:50 pm
by FragMe!
Couldn't find the thread where everyone was showing off their swoop bikes (it probably would have been a bump anyway) so I decided to show this here.
This is Durge's Swoop, and yes, for those who have seen my other models, this one is actually textured. I am not super happy with the skull and will probably redo it. It does work in game, need to add some animations when I get time, right now it the rider stears but the handle bars don't move. Also if Durge actually rides it he is too big for it

will have to make a version just for him. And for fun the lasers shoot out of the skulls eyes.
It is not finished yet have to add shadowvolume, lowrez and chunks.
Re: Model showcase thread
Posted: Mon Oct 08, 2007 8:06 pm
by Thunder
wow nice dude
Re: Model showcase thread
Posted: Mon Oct 08, 2007 8:36 pm
by EGG_GUTS
Now that's sweet!

Re: Model showcase thread
Posted: Tue Oct 09, 2007 2:56 pm
by PvtParts
Nice. You should release one all done up (fits durge right and anims etc), I would probably use it sometime.
Re: Model showcase thread
Posted: Tue Oct 09, 2007 4:41 pm
by JabbaLovesLava
Very nice FragMe!
Re: Model showcase thread
Posted: Thu Oct 11, 2007 6:00 pm
by Thunder
aight here is my vary first model
Grapple Gun

Re: Model showcase thread
Posted: Thu Oct 11, 2007 6:03 pm
by {501st}Commander_Appo
Very good moduel,but its too close,I can't see mcuh of the moduel
- :clone:
Re: Model showcase thread
Posted: Thu Oct 11, 2007 6:06 pm
by Thunder
aight

Re: Model showcase thread
Posted: Thu Oct 11, 2007 6:08 pm
by {501st}Commander_Appo
Ok now thats better Thunder,and its even better,good work
- :clone: