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Re: Gravity Lift

Posted: Thu Sep 24, 2009 12:41 pm
by Maveritchell
mswf wrote:Well, what if you'd use multiple insisible/semitransparant (to go with the colour of the beam) platforms and then animate then within Zeroeditor? Making them have some sort of soft colour makes it more realistic, so that it looks like the gravity lifts in waves.
Maveritchell wrote:
Darth_Squoobus wrote:What about a chain of short distance lifts?
Inefficient (in terms of animation use, prop use, region use, code required to make it work) and prone to failure - counting on a series of triggered small collisions really isn't going to work any better than just animating one collision slowly.

Of course no, I haven't tried this and you are welcome to, but I'm pretty sure that trying to recreate what's mentioned here is a futile gesture.
Of course like I said, I am only guessing here, and you are welcome to try and prove me wrong. It's possible to work something out for a single player, and maybe even multiple players, but it would be tricky, potentially sloppy, and more-than-likely prone to failure.

I'm not trying to be a negative nancy here, but whenever someone posts "can I do such-and-such" I'll always play devil's advocate, because very rarely is it thought through all the way. Try it if you want.

Re: Gravity Lift

Posted: Thu Sep 24, 2009 12:57 pm
by mswf
Nonono, I wasn't saying that I thought of doing that, just spawning ideas. I that the previous idea was thought of at the "man cannon" gravlift, so that's why I told my idea.