I remember an update released for zeroeditor (bf1 maybe?) that let you texture terrain at an angle so the texture would not stretch out. Does anyone else know where I can find this?
EDIT: found it. it is the ZeroeditorUpdate122904 on psychofred's website for BF1.
Can I get this to work for BF2? I have not seen this function already in it.
EDIT2: I looked in bf2's ZE and it seems the mapping option is what i am talking about. I tired it and it fixed the stretchiness up and down but it just stretched again in the forward and back direction. Anyway, its SOLVED. I will leave this up for reference.
ZE- rotate texture face for bf2? [Solved]
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MileHighGuy
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ZE- rotate texture face for bf2? [Solved]
Last edited by MileHighGuy on Sat Feb 01, 2014 6:17 pm, edited 1 time in total.
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Marth8880
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Re: ZE- rotate texture face for bf2?
Change the "Mapping" value. I believe the appropriate values are 0, 1, 2, and 3.

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MileHighGuy
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Re: ZE- rotate texture face for bf2? [SOLVED]
Thanks Marth. I looked there and it goes from 0 to 12. 0 is default and 12 seems to be flipped completely around so it looks the same.
