Hardpoint issues (MilkShape 3D)
Posted: Sat Jul 25, 2009 7:13 pm
I seem to be having issues with hp_firepoints in my gun models.
The way I set up a weapon to get ingame is like this.
I position the model on the axis so that the axis is where the knuckle of the first finger would be when holding the gun.
I create a triangle mesh, place it at the front of the gun barrel, name it hp_fire, and hide it.
Upon export, the gun is properly held, but the muzzleflash and ammo come from the axis as well, instead of the hp_firepoint.
Milkshape 3D appears to be incapable of handling nulls, so I figured I'd just use meshes.
Can anyone tell me what is wrong?
The way I set up a weapon to get ingame is like this.
I position the model on the axis so that the axis is where the knuckle of the first finger would be when holding the gun.
I create a triangle mesh, place it at the front of the gun barrel, name it hp_fire, and hide it.
Upon export, the gun is properly held, but the muzzleflash and ammo come from the axis as well, instead of the hp_firepoint.
Milkshape 3D appears to be incapable of handling nulls, so I figured I'd just use meshes.
Can anyone tell me what is wrong?