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Custom Starship vehicle : collision errors (sptest)

Posted: Fri Sep 09, 2005 4:14 pm
by Lord-Bandu
i got into my ship and flew for about 4 seconds before the game crashed.

in xsi i made a collision model and named it collision.

in my fighters ODF (a modified tie fighter ODF)

I put this in the collision section :


BuildingCollision = "collision"

TerrainCollision = "collision"

SoldierCollision = "collision"
SoldierCollision = "collision"
SoldierCollision = "collision"
SoldierCollision = "collision"

VehicleCollision = "collision"

OrdnanceCollision = "collision"
OrdnanceCollision = "collision"
OrdnanceCollision = "collision"
OrdnanceCollision = "collision"

This is the SPTEST error report:

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "bandu_batilisk_sect_fighter" unknown building collision "collision"

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "bandu_batilisk_sect_fighter" unknown terrain collision "collision"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "bandu_batilisk_sect_fighter" unknown vehicle collision "collision"



Any ideas ??(rends ;) )

RE: Custom Starship vehicle : collision errors (sptest)

Posted: Fri Sep 09, 2005 6:33 pm
by Lord-Bandu
i put collision because my vehicle is just 1 object with 1 overall collision.

why do you use a big sphere for the vehicle collision? doesnt that caure you to blow up even if your model doesnt touch anything?

RE: Custom Starship vehicle : collision errors (sptest)

Posted: Fri Sep 09, 2005 8:37 pm
by JabbaLovesLava
You mean like the gunship? (which sucks :S)