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Asteroids

Posted: Thu Jul 24, 2014 11:46 pm
by Kingpin
Is it possible to make floating asteroids on a ground map?
Image
Somewhat like that.

Re: Asteroids

Posted: Fri Jul 25, 2014 12:00 am
by MileHighGuy
Its done on pollis massa. You can also just position any object in the air in ZE.

Re: Asteroids

Posted: Fri Jul 25, 2014 12:07 am
by Kingpin
I'd like to have the asteroids move. Do they move on Polis?

Re: Asteroids

Posted: Fri Jul 25, 2014 12:08 am
by MileHighGuy
They move in space, you could just put those in your map. Its a special type of classlabel. I dont remember about polis.

Re: Asteroids

Posted: Fri Jul 25, 2014 12:09 am
by AQT
It was done on Polis Massa, but the lines that spawn the asteroids were commented out for some reason. You can even see the asteroids in some of the load screen images, but not in the map itself. If set up correctly, the asteroids should move, like in Space Mustafar.

Re: Asteroids

Posted: Fri Jul 25, 2014 12:20 am
by Lorul1
Well if they are just odf files and their not automatically animating (or you want each asteroid to animate in its own specal way) you could always use zero editors object animation option and make a looping animaton. That way they can move as quicly or as slowly as you want them to, and they'll move in any direction you want to as well. :)

http://www.gametoast.com/viewtopic.php?f=27&t=5865

Re: Asteroids

Posted: Fri Jul 25, 2014 12:57 am
by jojo3450
What map did you get the picture from

Re: Asteroids

Posted: Fri Jul 25, 2014 1:46 am
by Marth8880
jojo3450 wrote:What map did you get the picture from
http://www.desura.com/mods/swconquest/images/kessel

Re: Asteroids

Posted: Fri Jul 25, 2014 5:30 am
by Bob
Just add the like the asteroids on space maps, did it before and it worked perfectly.
Hidden/Spoiler:
Image
The LUAs of the stock space maps (viewtopic.php?f=64&t=27550) will help you with that.

Re: Asteroids

Posted: Fri Jul 25, 2014 12:49 pm
by Kingpin
I will look at all of these ideas. Thanks guys!