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Posted: Fri Jul 07, 2006 3:53 am
by richard
@ Vyse you bet im a huge fan

I'm gaming on Nintendo consoles and portables since I was 3 years old and im 13 now so I'm gaming 10 years now and in that 10 years I'm a die hard Nintendo fan

Btw did you add me on msn cause some1 add me if its you then i say: ok added you. And can i help with the map? Like with ideas and info and stuff, and we could just talk about things

Posted: Fri Jul 07, 2006 5:43 pm
by Vyse
Really, me to! I got my first NES when I was 4 years old! I going on 18+ years of being a die hard Nintendo fan.

(wow that makes me feel old lol)
Edit: oh, ya I going to be doing something pretty cool with a ... Hylian shield pretty soon... hee hee
Posted: Fri Jul 07, 2006 6:05 pm
by yoyam
Oh the nostalgia
lol i got my first SNES when I was 4, soon after my life was forever changed by Super Mario World and then Zelda
Looking forward to this map

Posted: Fri Jul 07, 2006 6:23 pm
by (GT)superfobio
ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke
Posted: Fri Jul 07, 2006 6:45 pm
by Dabrowski
very nice work Vyse! The bridge in one of your screenshots remind me of the E3 Demo when Link was charging at some fiend
Id like to suggest that you replace canisters with potions (as mentioned) but keep the colors (i.e. red for atk., blue for health, green for def., yellow for energy) and for ammo use a quiver or satchel. As for ammo + health bundle, be creative.
For other weapons you should use bombs to repalce something
if you need help modeling Link as seen in your website, look here (actual version of young link in OoT, and yes i know your doing TP)
http://www.emutalk.net/attachment.php?a ... 1090360018
Posted: Fri Jul 07, 2006 6:52 pm
by Slayer_Hunter_J
How about bombs could replace thermal detonaters? I am so creative, lol.
Posted: Fri Jul 07, 2006 7:20 pm
by Vyse
That's where I got the bridge idea.
Anyone know how to replace the health/ammon meshes. I would guess just replacing the meshes in the common folder. It's a great Idea. Although a heart might might be better than potion.
That pick of young link is great! Thanks, got one for Adult OoT link?
The Big Goron sword would be great some day! For the bombs it would be cool but I would have to make a side with every unit (Lots of memory) to make everyone use them, and the sound already makes the folder big.
Who here has every Zelda game. (Not including the CD-I games, Those are canon!! :twisted: ) I do!

Posted: Fri Jul 07, 2006 7:45 pm
by geoman777
xwingguy wrote:Not the Giant's Knife, that thing breaks.
You mean the Biggeron Sword.
lol ok checked and you were right. I thought about it but I was pretty sure that it was the giants knife that was the unbreakable one. guess not lol
havent played the game in ages..
Posted: Fri Jul 07, 2006 10:53 pm
by xwingguy
This might be a good native force in the twilight zone
http://www.zeldaho.net/images/games/twi ... shot51.jpg
All you would need to do is reskin a wampa or perhaps use a wookiee reskin (for tentacles) and see how a wookiee mesh is with wompa animations.
Posted: Fri Jul 07, 2006 10:53 pm
by Dabrowski
Anyone know how to replace the health/ammon meshes. I would guess just replacing the meshes in the common folder. It's a great Idea. Although a heart might might be better than potion.
yeah. i believe you have to replace the file but retain original file name.
That's where I got the bridge idea.
That pick of young link is great! Thanks, got one for Adult OoT link?
The Big Goron sword would be great some day! For the bombs it would be cool but I would have to make a side with every unit (Lots of memory) to make everyone use them, and the sound already makes the folder big.
Who here has every Zelda game. (Not including the CD-I games, Those are canon!! ) I do!
Yep, I knew that bridge looked familiar. But how could i forget about the heart

...sigh.
Anywho, i dont have an picture for adult OoT link. You see, its from an website that deals with emulation of consoles for the computer. Its possible to rip (steal or take) the model yourself using programs, but its a hassle (to me atleast). Some one happened to post the model at the site (in addition to Mario and Banjo), but thats all.
and btw. i have all the main games, such as Ocarina of Time (n64 and gcn), Majora's Mask , and WindWaker. And also 2 handheld ones
(but i dont really care for those so much as the console ones)
Posted: Sat Jul 08, 2006 12:05 am
by Protector_Pulch
That screen above looks definately like Pokemon - no joke.
Or it is just that I've never played any Zelda game ?
Posted: Sat Jul 08, 2006 1:08 am
by Vyse
Posted: Sat Jul 08, 2006 1:10 am
by Schizo
I quite like the shield. What is it, just part of the Master Sword model? Or did you like, attach it to the unit using a hardpoint?
Posted: Sat Jul 08, 2006 1:16 am
by Vyse
Schizo wrote:I quite like the shield. What is it, just part of the Master Sword model? Or did you like, attach it to the unit using a hardpoint?
I was talking with Pyscho Fred about attaching stuff to hard points but it doesn't seem to work unless it's a animation. (i.e. BF1 capes) and I don't know anything about animation.
I even tried attaching ODFs to hard points on a unit but no go. So,I started to re UV a obj stormtrooper so I could attach the shield to a bone, but gave up and used the mesh for the Unit Template Beta and just attached it to the arm bone.

Glad you like it!
Posted: Sat Jul 08, 2006 1:26 am
by Schizo
Ah, I see. Looks pretty good. Wish I had the skill or patience to make something like it.

Posted: Sat Jul 08, 2006 1:32 am
by Vyse
Thanks! It took me about a half hour to do the mesh and another to 2 hours to texture/get it in game. It was a real hassle because I didn't notice that one of my texture was a weird size so I had to re project some of the textures again! I'm just happy I got it working!

Posted: Sat Jul 08, 2006 1:44 am
by RAymo
looks nice Vyse.
bombs would be a good change.
Posted: Sat Jul 08, 2006 3:39 am
by yoyam
I got a question. Is there any way you can make it so the sheil blocks swords and arrows?
I know its technically part of the dude right now but is there any way to do that?
Posted: Sat Jul 08, 2006 6:09 am
by richard
Looks good vyse

Posted: Sat Jul 08, 2006 7:29 am
by Protector_Pulch
yoyam wrote:I got a question. Is there any way you can make it so the sheil blocks swords and arrows?
I know its technically part of the dude right now but is there any way to do that?
Maybe dual sabers animation, because in these both hands (and everything attached to them) form in front of the chest.
And it would be uber-cool to smack somebody with the shield.l