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+123 is yours!

Posted: Wed Nov 08, 2006 12:49 pm
by ]v[
OSSU! (Hi!)

This is the final version of my +123 Mod: 123.zip (39.94 MB)
http://files.filefront.com/123zip/;6151 ... einfo.html

+123 is a set of map modifications, has the following 2 new features.
* Support for "OverrideTexture".
- You can reskin almost units, weapons, vehicles and turrets on +123 maps.
* Support for "AdditionalUnit".
- You can play as your own units on all XL mode of +123.

And I release source files of +123 Mod: 123source.7z (24.63 MB)
http://files.filefront.com/123_Source_F ... einfo.html

Now +123 is yours. It means your free modification of +123, and use it to own Mod work.
You need not even put my neme in credit. Anyway, +123 is yours!

Updated: Dec 07, 2006
- Corrected VOUnitType issues with Ewoks on end1c_1flag/c_con/c_hunt/c_xl/g_xl.
- Corrected Ewok team's UnitCount on end1c_con/c_xl/g_xl.
- Corrected fel1c_hunt crashes to desktop issues.
- Corrected AddWalkerType(0) on fel1c_ctf/eli/xl.

Patch release2: patch_2.zip (796.06 KB) *includes "END1 patch"
http://files.filefront.com/patch_2zip/; ... einfo.html
Patch release2 source files: patch_2source.7z (650.75 KB)
http://files.filefront.com/patch_2sourc ... einfo.html

* Please unpack these files with 7-Zip or WinRar.

+123 + 20 : Feb 02, 2007
+123 Second Edition (1.0): 123se.zip (38.00 MB)
http://files.filefront.com/123_Second_E ... einfo.html

+123SE Source Files (1.0): 123sesource.zip (35.34 MB)
http://files.filefront.com/123SE_Source ... einfo.html

- ]v[

Download links for +123 Assets:

MediaFire

RE: +123 is yours!

Posted: Wed Nov 08, 2006 1:26 pm
by |
Download now.

RE: +123 is yours!

Posted: Wed Nov 08, 2006 3:30 pm
by Pereza0
cool........
what is it?

RE: +123 is yours!

Posted: Wed Nov 08, 2006 6:20 pm
by Creel
Thank you for updating this! It is an extremely awesome mod! One thing though; the file is corrupt. You need to re upload it. I am looking forward to playing it!

Posted: Wed Nov 08, 2006 6:24 pm
by Hawksolo
A: Please provide some Screens
B: I dont trust it until I see screens
C: What the bloody hell is it?

Posted: Wed Nov 08, 2006 7:07 pm
by ]v[
OHAYO! (Good morning!)
>>Creel
Please retry unpacking with 7Zip or WinRar.

>>HawkSolo
A: http://images.filefront.com/+123_Screen ... rent_image
B: I dont know how to paste images to here....
C: I dont know, because I have not been bloody hell yet....

Posted: Wed Nov 08, 2006 7:23 pm
by SymbolS
+123 mod basically remakes a ton of modes, for example, it makes a hunt game mode for levels that dont have them, and will have the chars. really cool. Its basically like a game mode mod, i recomend u all get it

=)

Posted: Wed Nov 08, 2006 8:07 pm
by Caleb1117
OOOOOH YEA! I got this at SWBFfiles a Long time ago

It is so totaly and completely awsome, it has NO bugs and add tons of content to the game!

oh and ]V[ how did you do the blood FX on that one tantave mode?

that is if your the author... I would love to know

Posted: Wed Nov 08, 2006 10:14 pm
by timusafa
Hm... definitely gonna d/l, but before I install it I gotta ask ya

Its not gonna interfere with any of the normal gameplay (all original gametypes will be avalible)?

Edit: yup, the file is corrupt (might wana try and re-upload it). Although I think the corruption is in the compressing because the message it was giving me said, "skipped unknown compression method."

Edit2: heh, heh, hm... guess i didn't read your first post, it extracts fine with winrar. Sry about that, anyway creel, get winrar to extract it.

Posted: Wed Nov 08, 2006 11:12 pm
by Hawksolo
:O OMG this image makes me want to DL this now-

Image

Posted: Thu Nov 09, 2006 5:57 am
by ]v[
>>Caleb1117
I only used bloodspray.fx and dirtspray.tga in SWBF1 Mod Tools (...\Assets\Shipped Common Effects).
And added [ ImpactEffectSoft = "bloodspray" ] to weapons' ***_ord.odf.

Posted: Thu Nov 09, 2006 7:52 am
by Pereza0
IS this working with the conversion pack?

Posted: Thu Nov 09, 2006 8:27 am
by Razgriz
WOW that pick is so cool! ill have to download this!

Posted: Thu Nov 09, 2006 8:36 am
by ]v[
>>timusafa
+123 uses only the slot empty without changing original gametypes.

>>Pereza0
Ive not tried with it....

Posted: Thu Nov 09, 2006 8:53 am
by Pereza0
Then ill try it by myself :wink:

Posted: Thu Nov 09, 2006 9:01 am
by Teancum
I'm not sure if it will work with the conversion pack, Pereza0. I think mostly it will, but there will be a few instances where +123 and the Conversion Pack will use the same assets. But I'm pretty sure most maps will be fine.

Posted: Thu Nov 09, 2006 9:17 am
by ]v[
>>Teancum
If you build +123 into your BF1Pack, will it be solved perfectly?
I think that it is also desirable as one choices. Because +123 is yours!

Posted: Thu Nov 09, 2006 10:30 am
by Teancum
Hmmm... Good Idea!

Posted: Thu Nov 09, 2006 10:44 am
by Pereza0
Great news once again!!!

Posted: Thu Nov 09, 2006 12:44 pm
by Darth_Killius
i hope you are gonna do it teancum cuz the +123 and the BF1 Conversion pack are my favorite mods that are released!