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Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Feb 02, 2017 9:12 am
by giftheck
Does anybody have the following streams for Mustafar:
Code: Select all
Amb_MustLavaDist01_PL2.wav
Amb_MustLavaDist01_fnt.wav
Amb_MustLavaDist01_bck.wav
It seems the stream files I downloaded miss these three files out.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Feb 03, 2017 4:30 pm
by Marth8880
@ggctuk: I must've missed those when I ripped the stock sound streams way back when. I'll look into ripping those ones when I get the chance.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Mar 04, 2017 2:38 am
by Aiogui
Does anyone how can I change, or if there is a mod to change the heavy ship turrets?
I want to change them to make them feel more realistic and according to the movie, I want them to shoot like a turbolaser instead of a laser beam, like in this space map :
https://youtu.be/XpPLTklXT1g
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Mar 04, 2017 12:59 pm
by Isaac1138
I've always been thinking that we should make more maps that look similiar to other Star Wars game. Bring back the nostalgia to BF2. One of the maps i've had in mind that will make a GREAT bf2 map:
Episode 3 video game utapau:
https://www.youtube.com/watch?v=eegXYHoics4 and
https://www.youtube.com/watch?v=3rGAEdob7zw
Invisible hand:
https://www.youtube.com/watch?v=rDyuSb-W0W0
Lego star wars Jedi temple:
https://www.youtube.com/watch?v=Iz7YXARZCXA\
Bespin Cloud City map from TFU (Wii version)
https://www.youtube.com/watch?v=QkC1YoewKKo&t=276s and
https://www.youtube.com/watch?v=2AVTfoJ2x2M
And also A Coruscant Underworld map like in Star Wars 1313 and TCW where ahsoka hides.
A Complete Mandalore map from TCW season 5.
Rugosa map from TCW.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Mar 04, 2017 1:02 pm
by CdtFox
Isaac1138 wrote:
And also A Coruscant Underworld map like in Star Wars 1313 and TCW where ahsoka hides.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Mar 04, 2017 11:22 pm
by Isaac1138
What is the name of your mod?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Mar 05, 2017 3:00 pm
by ARCTroopaNate
Hi friends, I have a couple of droid head model requests based on the star wars battlefront psp games, if someone could put these together I would greatly appreciate it.
Battledroid Mark III
Super Battledroid Mark III
A-Series (Pollux) Assassin Droid
I would think the first two would just be edits of the existing models heads, and the assassin droid would just be replacing the magnaguard head or something. Thank you.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Mar 07, 2017 9:19 pm
by Triforce919
Hey guys I have a request (not sure how difficult this would be to do, as I am just getting started with modding) I recently discovered someone on youtube just uploaded a few videos showcasing some unused sound clips for BF2 (Ki-Adi-Mundi, Old Ben, and an Imperial Royal Guard). Would someone be willing to edit the stock maps to activate the Ki-adi-mundi sounds for Mygeeto and the Hero assault maps?
Also, I'd kill for someone to swap out the heroes for GCW on the Death Star with Darth Vader, and an old Ben Kenobi released model with the sound clips I mentioned.
I believe the Battlefront Extreme Episode 4 Obi-wan model (inside ARC_Commander's released assets) would work really well.
Here's some links to the recently posted videos:
Ki-Adi-Mundi:
https://www.youtube.com/watch?v=_Ut3asl49bU
Royal Guard:
https://www.youtube.com/watch?v=OwwTC8RcC8k
Obi-wan Kenobi:
https://www.youtube.com/watch?v=Wk78kBP5PEU
As cool as the Royal guard is, I can't really think of a map where he would fit nicely.
Regardless, thanks for your consideration!
Any working DC-17 Assets ??
Posted: Sat May 06, 2017 8:54 pm
by BattlefrontStudios
Please help me with my mod:
http://www.moddb.com/mods/grasslands-fight-naboo
I need a DC-17 HAND BLASTER MODEL.
If you have one, please let me know
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed May 10, 2017 9:38 am
by giftheck
I'm working on a Jyn Erso model for my mod. I've made the facial texture but I just can't seem to get the face mesh right or UV it so that it looks like Jyn Erso. If I send somebody the head mesh, can they play around with it and fix its face?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed May 24, 2017 4:04 pm
by LRKfm946
Hey everyone, I'm making sequel to my Hunger Games mod and I'm looking to make an urban map with all new buildings. I'm really not good enough at 3D modeling yet to be able to complete this in any reasonable amount of time, so if anyone would be willing to help out and make however many models they can, that'd be amazing. The map is to be
heavily inspired by Jedha from Rogue One (the first picture being the biggest inspiration). I already have a couple buildings and textures created that I can send to you for reference/use. I'd like a fairly high level of detail in the models, with specular/bump/normal(?) maps where appropriate. Let me know if you're interested! Thanks!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jun 07, 2017 1:30 pm
by RevanSithLord
Icemember is trying to envelope a new X-wing model, but he can't without a skeleton for it. Does anyone have the stock game X-wing skeleton somewhere by itself? I'm not a modeler, unlike him. So any help would be appreciated on this matter. Thanks.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jun 07, 2017 3:30 pm
by giftheck
Isn't the skeleton .msh in the BF2_Modtools/Assets/Animations/Vehicle/all_fly_xwing folder? That has basepose.msh and takeoff.msh in there. It might be easier though to just import the all_fly_xwing.msh into Softimage as that should preserve the existing collision and hardpoints.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jun 07, 2017 4:59 pm
by RevanSithLord
ggctuk wrote:Isn't the skeleton .msh in the BF2_Modtools/Assets/Animations/Vehicle/all_fly_xwing folder? That has basepose.msh and takeoff.msh in there. It might be easier though to just import the all_fly_xwing.msh into Softimage as that should preserve the existing collision and hardpoints.
I'll relay that to him, but I think he said he tried that. I'll let him know.
"Tried before, i only can see it, but not the except skeleton". I think that means that he can't see only the skeleton from it, which he needs for his new model entirely. A lot of times I wish he'd come back here and ask himself, because sometimes things get lost in translation. Thanks for the reply, Gistech. You've always been really helpful.

DEV`s assets plain white Phase I clone trooper skin?
Posted: Mon Jun 26, 2017 2:06 am
by SkinnyODST
I plan to use Deviss`s phase 1 HD clone troopers and ARC troopers from his HD clones pack
viewtopic.php?f=64&t=24475&p=520059#p520059
But the Phase I clone tga has green on it, and it`s a slightly different tga to the stock Phase I clone skin so it`s lil tricky to make a plain white one myself, so does anyone know where I can get a plain white Deviss Phase I clone skin?
Thanksss
Re: DEV`s assets plain white Phase I clone trooper skin?
Posted: Mon Jun 26, 2017 7:09 am
by CT108
SkinnyODST wrote:I plan to use Deviss`s phase 1 HD clone troopers and ARC troopers from his HD clones pack
viewtopic.php?f=64&t=24475&p=520059#p520059
But the Phase I clone tga has green on it, and it`s a slightly different tga to the stock Phase I clone skin so it`s lil tricky to make a plain white one myself, so does anyone know where I can get a plain white Deviss Phase I clone skin?
Thanksss
I can do it if you want.
Re: DEV`s assets plain white Phase I clone trooper skin?
Posted: Tue Jun 27, 2017 3:39 am
by SkinnyODST
CT108 wrote:SkinnyODST wrote:I plan to use Deviss`s phase 1 HD clone troopers and ARC troopers from his HD clones pack
viewtopic.php?f=64&t=24475&p=520059#p520059
But the Phase I clone tga has green on it, and it`s a slightly different tga to the stock Phase I clone skin so it`s lil tricky to make a plain white one myself, so does anyone know where I can get a plain white Deviss Phase I clone skin?
Thanksss
I can do it if you want.
You can try, but the helmet is slightly different so that may be hard for you to do, also an official white version would be much cleaner and as they`re HD, mistakes and mispaints would be more noticeable
Re: DEV`s assets plain white Phase I clone trooper skin?
Posted: Tue Jun 27, 2017 6:25 am
by CT108
SkinnyODST wrote:CT108 wrote:SkinnyODST wrote:I plan to use Deviss`s phase 1 HD clone troopers and ARC troopers from his HD clones pack
viewtopic.php?f=64&t=24475&p=520059#p520059
But the Phase I clone tga has green on it, and it`s a slightly different tga to the stock Phase I clone skin so it`s lil tricky to make a plain white one myself, so does anyone know where I can get a plain white Deviss Phase I clone skin?
Thanksss
I can do it if you want.
You can try, but the helmet is slightly different so that may be hard for you to do, also an official white version would be much cleaner and as they`re HD, mistakes and mispaints would be more noticeable
I'll do my best, trust me !
(and the plain white HD trooper will be usefull for me in the future for TFC)
Re: DEV`s assets plain white Phase I clone trooper skin?
Posted: Wed Jun 28, 2017 2:58 am
by SkinnyODST
CT108 wrote:SkinnyODST wrote:CT108 wrote:SkinnyODST wrote:I plan to use Deviss`s phase 1 HD clone troopers and ARC troopers from his HD clones pack
viewtopic.php?f=64&t=24475&p=520059#p520059
But the Phase I clone tga has green on it, and it`s a slightly different tga to the stock Phase I clone skin so it`s lil tricky to make a plain white one myself, so does anyone know where I can get a plain white Deviss Phase I clone skin?
Thanksss
I can do it if you want.
You can try, but the helmet is slightly different so that may be hard for you to do, also an official white version would be much cleaner and as they`re HD, mistakes and mispaints would be more noticeable
I'll do my best, trust me !
(and the plain white HD trooper will be usefull for me in the future for TFC)
Hehe ok then,
Re: DEV`s assets plain white Phase I clone trooper skin?
Posted: Wed Jun 28, 2017 6:16 am
by CT108
SkinnyODST wrote:
Hehe ok then,
Here you go !
https://drive.google.com/open?id=0B_YJx ... 2VoMTFSenc
Pic
All credits go to Deviss for the model and the base skin, of course