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Fixed Rancor?
Posted: Sun May 24, 2009 7:41 pm
by Fiodis
I know someone, I think it was MetalRancor, made a rancor playable once; but it had horrible animations and did no damage. Now, I noticed that in Maveritchell's Dark Times Felucia Wave Mode, he had rancors - but they were completely fixed and used wampa anims. Inspired, I experimented a little by myself but the best I ever got was more warped than MetalRancor's. So now I'm asking: were Mav's rancors some brand-new models based off the original, or is there a way to give a rancor wampa anims while at the same time preserving its shape?
Re: Fixed Rancor?
Posted: Sun May 24, 2009 7:48 pm
by Fluffy_the_ic
Mav didn't do it; Frag did. Frag put it in XSI and then enveloped it to the wampa skeleton.
Re: Fixed Rancor?
Posted: Sun May 24, 2009 7:50 pm
by Fiodis
Ah, all right. This can be locked, I suppose.
Re: Fixed Rancor?
Posted: Sun May 24, 2009 8:03 pm
by MetalcoreRancor
I was wondering how he did that... I'm going to ask for it now, and work on an improved Rancor to release ^_^
Re: Fixed Rancor?
Posted: Sun May 24, 2009 8:51 pm
by Maveritchell
Fluffy_the_ic wrote:Mav didn't do it; Frag did. Frag put it in XSI and then enveloped it to the wampa skeleton.
I did do it; FragMe! exported it for me, as he was kind enough to export all the playermodels I made for Dark Times.
Also, it's not enveloped to the wampa skeleton (which would be silly anyway since the wampa uses the same default skeleton as everyone else). I adjusted the original model so that I could envelope it to the stock unit skeleton.
Re: Fixed Rancor?
Posted: Sun May 24, 2009 9:59 pm
by FragMe!
What Mav said.
