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Posted: Wed Oct 25, 2006 5:21 pm
by Murdocr
You use the rotoscope option. To enable this, click on one of the tabs at the top of a view(sorry i forget which one) and near the bottom there is an option called rotoscope. click it and then navigate to an image. then that image will appear in the background of that viewport

Posted: Wed Oct 25, 2006 5:21 pm
by Rends
t551t551 wrote:Sort of off-topic, but Rends, I say that you had a schematic in the background of one of your orthographic windows. How do you do that?
Use the Rotoscope function.

Rends

Posted: Wed Oct 25, 2006 5:31 pm
by t551
Okay, I'll check that out. Thanks!

Posted: Wed Oct 25, 2006 8:20 pm
by Kyross
Epena: I recognized the character as a mandalorian soldier, most likely for the madalorian wars mod that was under way and I don't see how itculd be a school project. it wasn't so much that you're not the maker of it, it's because it could have been intended for private use only.

Posted: Wed Oct 25, 2006 9:00 pm
by JabbaLovesLava
Ehem. Qdin is in school studying modeling, or something like that. So... his projects are models.

Posted: Fri Oct 27, 2006 4:28 am
by Qdin
Yeah :P Remember the most important sentence for an animator... :P "Be lazy AS MUCH AS YOU CAN!" lol

yeah - I'm studying as a Multimedia Animator - which is the education :wink: - and I decided to write my report to the IT Exam about creating a Sith Trooper from a 'costumer' aka Epena :roll: and so I wrote my report about putting it into a game: Star Wars: Battlefront 2! :P

I was working from home :D lolz, and it also meant that I got the time to do it, and I didn't had to write a totally new report xD i'll be translating it into English for the English Exam - hahaha

gotta love being lazy! :P

but if you really HAS to see it, i've got 3 images of it:
Image
Image
Image

Posted: Fri Oct 27, 2006 7:48 am
by Alpha
That is so freakin' awesome I don't know what else to say. :)

Posted: Fri Oct 27, 2006 8:08 am
by DooFi
Wire! Wire! Wire! :mrgreen:
awesome texes, making me want to see this in a good per-pixel-lighting-supporting-graphics-engine with a nice specular- and bumpmap.
ANIMATE IT AND MAKE A NICE RENDER SHOWING IT IN ACTION!

Posted: Fri Oct 27, 2006 3:56 pm
by Kyross
yeah Q, I read in a swbf2files newspost by yourself you were making a school project out of it. Looking rather spiffy, I must say.

Posted: Fri Oct 27, 2006 5:15 pm
by Epena
I'm trying to convince Qdin to add specular to it to make him all shiny. :P

It's actually not for the mandalorian wars mod, but rather for my map. (that I'm wokrin' on with Schizo) It can be used for that if they want granted you give Qdin credit and he gives the public permissino to use it. (which I don't see why he wouldn't, since as most people want their work as far spread as possible..)

He still needs to do a few finalizing touches before he would release it anyways, so stay tuned. :P

Posted: Fri Oct 27, 2006 7:12 pm
by JabbaLovesLava
Ehem. Qdin IS the leader of the mandalorian wars ... =)

Posted: Fri Oct 27, 2006 7:21 pm
by Epena
Hah, that's great...

Posted: Fri Oct 27, 2006 9:12 pm
by RevanSithLord
Holy sweet heavens ... lord... almighty... :lol: Those are sweet! Man! I'll have to do a KotOR map in the future some day. :P

Either that, or make a unique map about the aliens from ID4 vs the CIS. That'd be... woah. Just imagine that? :o

Posted: Fri Oct 27, 2006 9:34 pm
by DooFi
sooo.... i have like 3 threads this would fit into. The WIP-thread, the ROTE4 thread and this one..
I guess i'm gonna post it three times :P

(sorry, big image, if you use 1024x768)
Image
This is not what you will see ingame, since the texes will be 4 times smaller in SWBF2. You will certainly get over it, the difference is not toooo noticable ;))
sorry it's lacking AA, but you know... this is a viewport screenshot actually^^

and yes, i did have fun with the border xD


It is fully rigged by now, i'm still unsure what to do with all those bones now hierarchy-wise. Qdin, prepare for a new Q/A-session xD

Posted: Fri Oct 27, 2006 9:44 pm
by Teancum
@ Qdin-- The sith trooper has come a long way since the last time I saw him. He looks awesome! Once you get him enveloped let me know, I'd like to put him in KotOR hero assault.

@ DooFi -- Swank man, it's really sweet. Looks like a good candidate for a pilotable vehicle.

Posted: Sat Oct 28, 2006 4:45 am
by Linus
I've restarted with modeling now, please give me a comment...

Image

- Linus

Posted: Sat Oct 28, 2006 6:07 am
by Rekubot
:shock: Holy DooFi! That's amazing! The only problems I can see with it is that it's way too short (or is it just the camera angle?), and the colours are really dark compared to the images on Wookiepedia. Really nice job though, and awesome texture!

Posted: Sat Oct 28, 2006 8:48 am
by valiant
Linus, what is that for? Looks like a bar stool.

DooFi, pm me. i have a proposition 4 u.

Posted: Sat Oct 28, 2006 10:33 am
by trainmaster611
Does this mean its finished (UTAT)???? :mrgreen:

Posted: Sat Oct 28, 2006 11:38 am
by DooFi
thank you for the kind comments :D
I believe the lenght is okay, because I modeled along the picture from StarWars.com, which includes the most necessary angles. You're right, its a tad darker than on the picture :/ I guess you'll not notice that ingame, since its ought to look dirtier than on the SW.com image ;)

to linus: if its one mesh, you're on the right way. If it consists of 3 cylinders, try to connect them somehow. looks pretty good for the first model actually!