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RE: Re: RE: Announcing: Geonosis: Engagement Beta

Posted: Sun Apr 30, 2006 8:14 pm
by Droid803
Nice map.....some capture reigons are messed up though...one in one of the Venators and the one with the turrets in the far part of the map...

Posted: Sun Apr 30, 2006 8:14 pm
by Gordman
Off Topic: hey, Penguin, is Tatooine valley released yet???

Posted: Sun Apr 30, 2006 8:28 pm
by PvtParts
What? Wrong thread I think. And explain the capture region problems - i havent had them..

Posted: Sun Apr 30, 2006 11:08 pm
by PvtParts
Uploading now. Fixed everything except sound (it crashes, i followed rends tutorial (except obviously using different sounds). I might recopy to a new mod folder and attempt again...i have no idea why this is happening...)

Posted: Sun Apr 30, 2006 11:43 pm
by PvtParts
Its up!

Once again fixed everything except sound, have fun.

http://files.filefront.com/Geonosis_Eng ... einfo.html


Edit: Updated first post.

Posted: Mon May 01, 2006 12:17 am
by EraOfDesann
Well I'll download this tommorow. I need some sleep and Filefront is being extremely slow.

Posted: Mon May 01, 2006 12:34 am
by Penguin
aghh, 215 MB!!! O.O

Posted: Mon May 01, 2006 5:14 am
by Guest
215 mb is very-very huge size, PvtParts! Eh... downloading!

Posted: Mon May 01, 2006 8:28 am
by Rekubot
Very nice update! I haven't played it through fully yet, but here are some annoying issues I found:

1) There seems to be a death region in the lower right republic ship; that, or a jedi starfighter spawned on top of me right at the start of the game :P

2) I now completely and utterly despise the controls for the LAAT; I am used to up being down and down being up. Perhaps it's not your fault, but this little bug really annoys me. I love the new missiles though ^^

3) It is impossible to get out of the hangar without bashing into another ship or a ship bashing into you; is it possible to extend the hangar?

Apart from those three issues, I haven't found anything majorly wrong yet. Thanks for putting the text in! :)

PS: I too, hate the bolt caster ^^

Edit: I was given the option to spawn as Aayla Secura, and when I spawned in the republic ship (the bottom-right one again) this happened:

http://img54.imageshack.us/img54/1179/majorbug6ht.jpg

All the while I was sliding to the left, and then I fell through the capital ship! :D

http://img354.imageshack.us/img354/3427 ... ug24ti.jpg

Edit2: These LAAT's were just spinning around going nowhere until they drove straight into the capital ship.

http://img381.imageshack.us/img381/517/laat5hc.jpg

http://img232.imageshack.us/img232/167/laat20ng.jpg

Note: All the LAAT's do this.

Edit3: Just outside Command Post #2, There is a small spot where the "leaving battlefield" message comes up, even though you're plainly inside it. Shouldn't be too hard to fix.

http://img65.imageshack.us/img65/5269/b ... msg1ue.jpg

Also, destroyer droids sure do like this hill :P

http://img380.imageshack.us/img380/9940 ... oid4gl.jpg

Posted: Mon May 01, 2006 9:08 am
by -Iceman-
i don't have thoes wierd flying LAAT's!! By me they fly normal and the attack froun troops sometimes....

Posted: Mon May 01, 2006 9:30 am
by ^Destroyer^
WOW MAN!! Please size it down!! The file size is WAAAAY to big!

^Destroyer^

RE: Re: RE: Announcing: Geonosis: Engagement Beta

Posted: Mon May 01, 2006 12:25 pm
by t3tine
53.45 minutes...woaaaw soooo long, i can't wait !
looks awesome

RE: Re: RE: Announcing: Geonosis: Engagement Beta

Posted: Mon May 01, 2006 2:29 pm
by Guest
Very nice! The greatest Geonosis map! Vehicles have true names :) LOL

PvtParts
:) :D :lol:

Posted: Mon May 01, 2006 3:02 pm
by PvtParts
Sorry about the file size guys, not much I can really do about that - ive sorted out the unnecessary mshs and stuff to the best i can.


Yeah on occasion a ship will spawn on you - this i will fix in the next release. This could be the reason aayla was forced down into the ship - i put hero health up as they are more critical in this map, so the force of the ship probably didnt kill her, just clipped her through the capital ship. It mightve been a one time thing - if you can repeat it ill look into it.


LAAT controls are up to you, not me. I cannont invert the y axis on your game. So basically check your settings, as I have nothing to do with it.


I cant extend the hanger, but I will make sure that jedi starfighters are mostly in the front and gunships mostly in the back, or that jedi fighters are in the back (they are easy to manuever around the gunships) and that gunships are in the front (so they dont have to fly over anything)


Yeah i hate the bolt caster too, but i didnt want to give the pilot a rifle, nor did i want to give him a shotty. Ill consider either bumping the boltcaster damage up so its a 1 hit kill, or giving him a rifle.


As for the laats, this is simply because the ai does not know how to react to its medium speed being 0. since the medium speed is the most common one used by ai, they often end up steering but not moving forward, hence the spinning.

I might make the minimum speed 0 and medium speed like 60 or something to fix this.

Destroyer droids like that hill... bah. The problem is in the spaceship hangers the ai often bunched up at one side. This is because the nearest planning hub is outside of the ship. So i put some planning hubs in the ship. but unfortunately, hubs do not have a height - they cover entire map. So the ground units also follow them. Ill probably end up deleting the hub, as the ai usually use the flyers anyway.



If anyone has any advice on how i can shrink this... (or wants to look at my data_GEE file and clean it up for me..)

( i might release them in separate zips so each download is only like 10 minutes..)

Posted: Wed May 03, 2006 5:14 am
by t3tine
ok, i won't download it...3hours...pfff

Posted: Wed May 03, 2006 5:23 am
by yankeefan05
i would appreciate if the download size would be shrinked as well. 215MB is big for a land battle.

Posted: Wed May 03, 2006 2:47 pm
by PvtParts
I will try my best to drop the file size. Thats all i can promise because as I said earlier this map uses a lot of resources.

Posted: Wed May 03, 2006 3:35 pm
by ^Destroyer^
U can do something about the size u know, just remove what u dont use in your map from cis.req and rep.req, It will already shrink stuff a bit down and then also in your lua make another rep and cis side with the stuff in it u changed example:

ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_officer",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_fly_arc170fighter",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_jettrooper",
"rep_hover_swampspeeder")


then also do that with cis. It will get ur size for a large part down.

^Destroyer^

Posted: Wed May 03, 2006 3:44 pm
by PvtParts
I'll look into that. and yeah ive already changed the reqs. But smart idea with the data file readage stuff. Thanks for the advice, because one of the big things here is keeping people who want to play my map happy/content.

Posted: Sun May 07, 2006 11:10 am
by STARWARSFREAK
PvtParts, could you plz move the dowload to somewhere besides Filefront? I think they hate me or something... also the map looks great except for the HUGE file size! Plz make it smalller or something