[SOLVED] Has anyone ripped this? Sounds in specific lvls
Posted: Sat Apr 11, 2020 12:35 pm
Hello. I've been getting used to sound modding and I've realised that Rends' tutorial is good for nearly every stock sound effect but I'm having trouble with some streams on Jabba's Palace. There are some sound streams that are munged directly into the sound\\tat.lvl file. Rends' method lets you load any stock sound when the bank contains something like ..\..\global\effects\saberon.wav, or when the .stm (or .st4) contains something like ..\..\..\..\data\sound\worlds\tat\effects\crtr_sarlacc_belch_01.wav. I don't know where those sounds are stored but you can use any bank or .stm to point to a wav like that and the game has an easy time finding them. But, I've just come across a situation where the streams don't begin with any ..\..\ and suddenly Rends' method doesn't work. For example effects\crtr_rancor_chew_01.wav.
The first thing I tried was shoving ..\..\..\..\data\sound\worlds\tat\ in the front so it becomes ..\..\..\..\data\sound\worlds\tat\effects\crtr_rancor_chew_01.wav. That doesn't work either, presumably because that's not where crtr_rancor_chew_01.wav is actually stored in the game files. And I've thought about what it means some more and realised hold on, when you munge a mod for the first time it creates a template for how the tatooine sound was munged, Sounds\world\tat. (I'd been looking there a lot for reference). That has empty streams and effects folders. Maybe there are some wav files that got munged with all this sound stuff into sound\\tat.lvl. Since I'm munging everything else into my own world's sound lvl, I should be able to throw these files into my own streams and effects folders, change the .stm so it points there instead and munge them with everything else (like you would normally do for custom sound effects).
So now I'm looking for rips of the audio files I need, just so I can munge them into a different sound lvl (and in this case, put them back into Jabba's Palace, don't ask). I've downloaded 'SWBF2 Sound Effects' and 'Stock ambient streams' from this thread by Marth: http://www.gametoast.com/viewtopic.php?f=64&t=28297
It had the 4 console version sounds that were missing (thank you Marth), but I can't find the rest.
tldr: So, long story short, does anyone know where I can find a rip of the following wav files, from sound\\tat.lvl:
Edit: Alternatively, can anyone explain to me how to rip these myself?
The first thing I tried was shoving ..\..\..\..\data\sound\worlds\tat\ in the front so it becomes ..\..\..\..\data\sound\worlds\tat\effects\crtr_rancor_chew_01.wav. That doesn't work either, presumably because that's not where crtr_rancor_chew_01.wav is actually stored in the game files. And I've thought about what it means some more and realised hold on, when you munge a mod for the first time it creates a template for how the tatooine sound was munged, Sounds\world\tat. (I'd been looking there a lot for reference). That has empty streams and effects folders. Maybe there are some wav files that got munged with all this sound stuff into sound\\tat.lvl. Since I'm munging everything else into my own world's sound lvl, I should be able to throw these files into my own streams and effects folders, change the .stm so it points there instead and munge them with everything else (like you would normally do for custom sound effects).
So now I'm looking for rips of the audio files I need, just so I can munge them into a different sound lvl (and in this case, put them back into Jabba's Palace, don't ask). I've downloaded 'SWBF2 Sound Effects' and 'Stock ambient streams' from this thread by Marth: http://www.gametoast.com/viewtopic.php?f=64&t=28297
It had the 4 console version sounds that were missing (thank you Marth), but I can't find the rest.
tldr: So, long story short, does anyone know where I can find a rip of the following wav files, from sound\\tat.lvl:
Hidden/Spoiler: