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W.I.P - Cloth Attachments

Posted: Fri Apr 07, 2006 2:09 pm
by OOM-9
Image

Working on a bundle of clothing attachments which will hopefully be interchangable for units in the near future. Just need to know, on Count Dooku's old BF1 cloak, what is the node type that attaches to him?


~OOM-9

RE: W.I.P - Cloth Attachments

Posted: Fri Apr 07, 2006 6:27 pm
by NegativeSmiley
http://users3.ev1.net/~rfet/swchpics/countdoku.jpg

There u can see its attached by some chain thing at the neck part of it.

Posted: Fri Apr 07, 2006 7:22 pm
by OOM-9
LOL no, I mean the node in a 3D mesh that attaches to the ribcage of the unit.

Examples are: hp_fire for weapons
hp_weapon for hands that can carry weapons
etc.



~OOM-9

Posted: Fri Apr 07, 2006 8:15 pm
by Teancum
The cloth is actually part of the specific model. The Cloth ODF just defines which mesh it's attached to...

Which leads me to a thought -- if we specify a GeometryName for our new 'cape' in the cloth odf the specify the attached mesh I wonder if it would work like you're saying.

Posted: Sun Apr 09, 2006 8:56 am
by OOM-9
Teancum wrote:The cloth is actually part of the specific model. The Cloth ODF just defines which mesh it's attached to...

Which leads me to a thought -- if we specify a GeometryName for our new 'cape' in the cloth odf the specify the attached mesh I wonder if it would work like you're saying.
I modelled the neck/cowl to be a static mesh, thenthe rest would act as cloth, so the neck piece would be the mesh it's attached to, which means all I need is an attach nod to place in the neck/cowl so that it can be added via the "ADDON' feature.

After that it's just a matter of odf work.



~OOM-9