Keeping UV Mapping After Formatting.
Posted: Fri Oct 15, 2010 4:28 pm
Simple as put I need to keep my UV mapping after transfering to msh. So heres my settup...
I use Softimage v6.0. I use Crosswalk 3.2 to export to meshexbeta3. And yes I finally got that to work if people don't remember how many times I asked about that. So thats what I use, but now that I can export there is only one problem and thats the texture UV mapping. Because for some reason it isn't included with the model.
This is what one of my arches looks like before the transfer (In xsi)....
http://s905.photobucket.com/albums/ac25 ... Photo1.jpg&
Now in msh viewer you will notice the same textures of course but with out UV mapping.
http://s905.photobucket.com/albums/ac25 ... Photo2.jpg
How to include it is beond me but I tired to merge all the textures by rendermap but I couldn't get the right x:res settings to make it work.
So how do I work about this?
I use Softimage v6.0. I use Crosswalk 3.2 to export to meshexbeta3. And yes I finally got that to work if people don't remember how many times I asked about that. So thats what I use, but now that I can export there is only one problem and thats the texture UV mapping. Because for some reason it isn't included with the model.
This is what one of my arches looks like before the transfer (In xsi)....
http://s905.photobucket.com/albums/ac25 ... Photo1.jpg&
Now in msh viewer you will notice the same textures of course but with out UV mapping.
http://s905.photobucket.com/albums/ac25 ... Photo2.jpg
How to include it is beond me but I tired to merge all the textures by rendermap but I couldn't get the right x:res settings to make it work.
So how do I work about this?