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Posted: Sun Nov 19, 2006 9:46 am
by Ipodzanyman
I just want to take a vid to demostrate the map when ready.....
Posted: Sat Dec 02, 2006 10:47 pm
by Ipodzanyman
I need suggestions

Posted: Sun Dec 03, 2006 1:23 am
by Protector_Pulch
- Some escape pods the venator launched before crashing down, now they're a CP.
- a field MASH, protected by auto-turrets, with lots of clone bodies lying around & several health droids
- a hidden place where IPods are sold^^
- a CIS facility, constructing droidekas.
- some droid dispensers
Video about texturing models in XSI
Posted: Sun Dec 03, 2006 1:29 am
by AceMastermind
Ipodzanyman wrote:I read Bandu's tutorial, but I'm still confuzzled about texturing...
Here's a helpful video about texturing models in XSI:
http://www.digitaltutors.com/digital_tu ... .php?v=736
Posted: Sun Dec 03, 2006 1:29 am
by Ipodzanyman
cool, I will consider trying to make such a feat....
Posted: Wed Dec 06, 2006 7:11 pm
by Ipodzanyman
Any others I will probably start fixing my map and release an alpha *maybe*

Posted: Wed Dec 06, 2006 10:18 pm
by yankeefan05
Ipodzanyman wrote:I just want to take a vid to demostrate the map when ready.....
Ill hook u up with DS_Omen (aka DS_UrCommander) and he might help make a movie for RDD. Ill ask him if u want me to.
Posted: Sat Dec 09, 2006 12:33 am
by Ipodzanyman
cool, but I'm not ready with my map yet...
Posted: Tue Dec 19, 2006 9:26 pm
by Ipodzanyman
Particle Editor isn't working, can someone tell me how to set it up again, I couldn't find the appropriate thread to find this out, it says cannot read common file and core file...
-thx in advance

Posted: Thu Dec 21, 2006 9:43 am
by Ipodzanyman
And I cannot continue my map without getting the particle editor working.... It's for a few *secret* things in my map....
Posted: Thu Dec 28, 2006 1:02 pm
by Ipodzanyman
UPDATE PREVIEW:
-I'm currently using
Wideboy's models ingame....
-
There's one collision problem though...

Posted: Sat Jan 06, 2007 9:09 pm
by Ipodzanyman
Any more suggestions, other than fill it up, it is still kind of empty....
Posted: Sat Jan 06, 2007 10:16 pm
by Tuskenjedi
It looks nice, but maybe add large rock catwalks, if possible, or bridges overhead. Just a thought.
Posted: Sat Jan 06, 2007 11:47 pm
by Ipodzanyman
I don't have the proper models to do so

and the rock props in the folders mostly don't have proper collision...
Posted: Sun Jan 07, 2007 2:17 am
by Protector_Pulch
Oh, new stuff from the master. If I remember correctly, you started that whole "Rain with Crashed Capital" epidemy.
Anyway. All this new terrain really recreates the atmosphere of the original. But If I'm honest, the ground itself is way to flat, so either put in some variety or asphalt. Latter would make really flat terrain sensible.
Collision information
Posted: Sun Jan 07, 2007 2:33 am
by AceMastermind
Ipodzanyman wrote:There's one collision problem though...
By default, collision is created for objects during the munge process, unless there is a "msh.option" file for the ".msh" file, containing "-nocollision".
Check to see if those objects that you're having problems with, do indeed have an "option" file, then open them to see if there is anything about collision in them and delete if necessary.
Posted: Sun Jan 07, 2007 11:09 am
by Ipodzanyman
thanks for the suggestions, I'll do that, and "Ace", it has collision, if you walk into it a certain position, it will do what it looks like in the picture..It's like a wallhack.. And as soon as I get PE working that little crater will have a fire and smoke effect coming out of it...

Posted: Sun Jan 07, 2007 4:49 pm
by Ipodzanyman
Oh, new stuff from the master. If I remember correctly, you started that whole "Rain with Crashed Capital" epidemy.
-I guess, I did *notice* a "few" maps that had strangely the same *feeling* XD
-Oh, and as I said before anyone that's interested or is in the *group*, please post stuff here too

Posted: Sun Feb 18, 2007 12:45 pm
by Ipodzanyman
Posted: Sun Feb 18, 2007 12:52 pm
by wierd165
WOAH! Really coming along!