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Isolating parts of a model [Solved]

Posted: Mon May 25, 2015 3:24 am
by jojo3450
So when you import a model lets say a tie pilot in xsi, you see different colored points for example the helmet is yellow and the shoulders red. Is there a way to isolate just the helmet and delete the body?
Or isolate the body from the helmet? Then reattach it to another body?

Re: isolating parts of a model

Posted: Mon May 25, 2015 6:54 pm
by jedimoose32
Sure, select all the polygons of the head and then Create > Poly Msh > Extract Polygons (Keep). There are a number of methods to attach it to another body. I usually extract what I want to use, save it as a Model (.emdl), load the object I want to attach it to, then import the Model into that scene.

Re: isolating parts of a model

Posted: Tue May 26, 2015 6:26 pm
by MileHighGuy
this might be what youre looking for

viewtopic.php?f=36&t=30894&p=511158

probably easier to just select the helmet manually (and do what jedimoose said) if it is just 1 bone