Re: All-Purpose Request Thread (Take 3)
Posted: Wed Apr 07, 2010 10:54 pm
Can anyone add the Emperor's cloth to Aayla? With any scaling, translating needed to fit correctly.
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You bet.impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?
Code: Select all
MeshInfo("V1_det")
{
Position(-0.256918, 0.290531, 0.000000, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.800000, 1.800000, 1.800000)
}Thanks manAQT wrote:You bet.impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?![]()
Code: Select all
MeshInfo("V1_det") { Position(-0.256918, 0.290531, 0.000000, "Viewport") Rotation(0.804269, 90.747269, 359.999695) Scale(1.800000, 1.800000, 1.800000) }
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
DoWnLoAdimpspy wrote:Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
Deviss wrote:DoWnLoAdimpspy wrote:Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?Fire in the hole!!!

MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
Made a bunch of them for MandeRek for a BF0 map (not realeasing any of them till its done and next BF0 release though)........in that pic they're 100+ metres (300+ feet) high. Taller than the central mygeeto building and the energy collector from stock mygeeto.Filipinio wrote:Wow thanks, all i just need are a few building like the ones on the right ---> of this picture
if its not to much trouble....
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.impspy wrote:Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
oh, ok thanksMandeRek wrote:I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.impspy wrote:Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
@Sky - Thanks man