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Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jul 30, 2009 9:38 am
by ForceMaster
Don't worry man! :D

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jul 30, 2009 12:28 pm
by Gen.Kenobi
Image
Based in this: http://images2.wikia.nocookie.net/starw ... ighter.jpg

Fighter...needs a name: 1616 polys =P

Wireframe:
Hidden/Spoiler:
Image

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jul 30, 2009 12:34 pm
by DarthD.U.C.K.
looks good, althoug the the mainbody and especially the nose looks smooth and round on the pciture
(and i would remove the many polygons on the wings)

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Jul 30, 2009 3:57 pm
by destructo_bot
mswf wrote:
destructo_bot wrote:My first attempt, actually. Only thing is, in the process the textures seem to have been left behind, but apart from that, its about the right size. Unfortunatley, as I have almost no experience with XSI, I have no idea how to texture/delete random lines. Texturing I will need to look in to, but is there a fairly simple way of erasing lines? :angel:
I get that too, but do you also miss the surfaces on your model? (btw, next time you model in sketchup, click on the circle or polygon tool, then type the number of edges you'd want it to have. For SWBFII, round details usually only require 5 to 6 edges to still look good)
Thankyou, I had forgotten about the polygon tool. That pillar was an older model, from my ignorant days of not noticing the amount of edges a curve in sketchup uses. The surfaces show up fine, to answer your question. The textures however, do not.
DarthD.U.C.K. wrote:you can delete edges (the connections between "points") be selecting them with the raycast edge selection tool (its shortcut is "I") and the deleting them by pressing the delete button on your keyboard
thanks!

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Aug 02, 2009 12:47 am
by Splat
Gen.Kenobi wrote:
Hidden/Spoiler:
Image
Based in this: http://images2.wikia.nocookie.net/starw ... ighter.jpg

Fighter...needs a name: 1616 polys =P

Wireframe:
Hidden/Spoiler:
Image
nice!!!!!!!!!! i was thinking of making a ship similar to that, well, you beat me to it! And did a good jop!
and mine are always over polyed

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Aug 02, 2009 3:00 pm
by Gen.Kenobi
Thank you dude! If anyone would like to give a try on texturing, feel free to.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sun Aug 02, 2009 7:36 pm
by Splat
hehe.. i dont like texturing either
mine always suck...


but there are some wasted polys in the viertical wings, you can eliminate quite a few.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 12:38 pm
by DarthD.U.C.K.
after fighting with normalmaps and texture projections:
Hidden/Spoiler:
[Hide]Image
Hidden/Spoiler:
for ITfactors gamecomplex
models and textures 100% selfmade as usual

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 1:03 pm
by vegati
DarthD.U.C.K. wrote:after fighting with normalmaps and texture projections:
Hidden/Spoiler:
[Hide]Image
Hidden/Spoiler:
for ITfactors gamecomplex
models and textures 100% selfmade as usual
WOW! Darth that looks great :thumbs:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 3:20 pm
by The_Emperor
[ fanboy="MM"] :D woohoo! Made that just for fun or art thou planning a map with it? Either way, sweet![/fanboy]

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 4:28 pm
by destructo_bot
whoah, that thing is creepy. Amamzing work as usual.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 8:42 pm
by Blade
@The_Emperor
DarthD.U.C.K. wrote:for ITfactors gamecomplex
models and textures 100% selfmade as usual
The model looks awesome (especially with the NormalMap applied), it made me jump, however, when I opened the hide tags :P.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 03, 2009 9:28 pm
by destos
thats a seriously sweet object darth, i kinda wanna play that game again now =D, and perhaps even get somewhere since i never beat it myself, its so confusing in the beginning....

off-topic: to those who have played majoras mask, wasn't there a single tree ontop of the moon? and wasn't it only visible when u viewed out the observation towers telescope? i could of swore he had a tree on him... but looking on google i couldn't find a single image that had it though...

Re: SWBF Series Model Showcase Thread v3.0

Posted: Tue Aug 04, 2009 6:17 am
by The_Emperor
Blade wrote:@The_Emperor
DarthD.U.C.K. wrote:for ITfactors gamecomplex
models and textures 100% selfmade as usual
The model looks awesome (especially with the NormalMap applied), it made me jump, however, when I opened the hide tags :P.
O, right. The letters, they escaped me instead of forming words.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Aug 06, 2009 9:38 am
by MetroidNut
Well, here's my first attempt (aha, yet another my-first-model. Suffer) at a usable BF II weapon. I'm calling it the CL19. Built it as an assault rifle, though I'm thinking it looks rather more like a carbine. The texture is a slightly-modified Death Star bridge texture.
Hidden/Spoiler:
Image

And the wireframe (of a slightly older, untextured version):

Image
Oh, and very nice work on the Majora's Mask moon.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Thu Aug 06, 2009 7:36 pm
by Eggman
It looks a little blocky/squarish, but the basic concept is nice. With some detail work it could be a really nice weapon model. :thumbs:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Sat Aug 08, 2009 4:33 pm
by fiddler_on_the_roof
Eggman wrote:It looks a little blocky/squarish, but the basic concept is nice. With some detail work it could be a really nice weapon model. :thumbs:
ditto,
nice work

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 10, 2009 6:31 am
by Silas
MetroidNut wrote:
Hidden/Spoiler:
Well, here's my first attempt (aha, yet another my-first-model. Suffer) at a usable BF II weapon. I'm calling it the CL19. Built it as an assault rifle, though I'm thinking it looks rather more like a carbine. The texture is a slightly-modified Death Star bridge texture.

[hide]Image

And the wireframe (of a slightly older, untextured version):

Image
Oh, and very nice work on the Majora's Mask moon.[/Hide]
You could try rounding off the corners with the bevel tool. The block that the barrel comes out of would look good rounded. Looks really good for your first model :thumbs:

Re: SWBF Series Model Showcase Thread v3.0

Posted: Mon Aug 10, 2009 10:48 am
by minilogoguy18
^That'll just add unnecessary polygons, the added detail wont even be noticed in game. Keep it as low poly as possible.

Re: SWBF Series Model Showcase Thread v3.0

Posted: Tue Aug 11, 2009 7:27 pm
by redgroupclan
vampire_lord wrote:I am back.

Long ago, I showed you some progress on my Turbo Laser Turret, and I am prone to brainstorming and sometimes not having enough concentration to finish my models (Corellian Gunship is still on hold, as well as a new Quasar Fire Class Bulk Cruiser), but now I think the basic modeling of my turret is complete.

Hidden Line Removal view
Hidden/Spoiler:
Image
Wireframes on XSI 6.0 Mod Tool
Hidden/Spoiler:
Image
Now there is one thing, I obviously need to add some nulls and prepare it for someone else who can:
1.- Work with textures (I can put them, but I am still unable to understand how to put some bump map and stuff.)
2.- Rework the nulls if needed (So I will have all groups outside of DummyRoot for checking.)
3.- Most important, export to MSH so everyone in GT and SWBFII modding community can use it.
4.- Preferably someone who can make an ODF to use it. XD
Just a suggustion, may want to make the two cannons a little smaller.
And you say you have a Corellian Gunship on hold? That would be tight. Gonna make it fire missles and lasers? :P
Just out of curiousity, are you perhaps inspired by Star Wars Empire at War? That Turbolaser looks like the one on it, and the Gunship is on it.