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Pony tail hair not reading texture from the right .tga!!

Posted: Mon May 22, 2006 11:06 am
by ruasoh
I have Ki Adi Mundi and another character (Tarr Seirr) who are using the same msh file. I hex edited Tarr Seirr so I could use a different texture for him, but the hair attachment is still using the texture from Ki Adi Mundi's texture file. I've hex edited the entire msh file so everywhere hair or texture is mentioned it goes to the new texture file, and I've created a new hair ODF that references that msh and changed Tarr Seirr's ODF to read that new ODF. Tarr Seirr has the correct texture, but the hair still goes to Ki Adi Mundi's texture. How do I change this?

RE: Pony tail hair not reading texture from the right .tga!!

Posted: Mon May 22, 2006 11:15 am
by Teancum
Yeah, it's a known problem with hair/tentacles/cloth (the cloth system). For some reason it can't read two of the same cloth differently. You might ask Yodaminch, he *might* have found a way around that.

RE: Pony tail hair not reading texture from the right .tga!!

Posted: Mon May 22, 2006 12:57 pm
by yodaminch
I've never really touch hair but with the cloth I searched for any tga or the cloth name. Try the same with the hair. For some reason i don't always catch the line. You tried to change the line rep_inf_kiadimundi_hair right? and then edited the rep_inf_kiadimundi_hair.odf to point to tarr seir's .msh file? If so and it didn't work, if you'd send me the files, I'll take a look.

RE: Pony tail hair not reading texture from the right .tga!!

Posted: Tue May 23, 2006 7:20 am
by Gunjak
The guy who made that xl utapau, had a unit which wore a yellow skirt.

Posted: Wed May 24, 2006 11:14 am
by ruasoh
I appriciate the help guys. I'm trying one last thing right now and if it doesn't work I'll send you the files yodaminch. I tried changing the mesh so that everytime "kiadimundi" was mentioned I changed it to "tardimundi" (I also copied the other files and renamed them the same) That crashed the map so I must have renamed something I shouldn't have. I also tried just changing only the parts where it mentioned "hair" or .tga and that didn't still didn't change the texture of the hair, but it's possible I missed something in the code. Throughout all of this, I did have the hair ODF changed to call the rep_inf_tardimundi.msh file, and had the main ODF call the new hair ODF (as well as the rep_inf_tardimundi.msh file, geometry,etc.)