SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

and a msh.option file with "-keepmaterial override_texture" in it
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Image

:funny2:

Obviously the model wasn't made by me. But the pose was. And I wasn't sure where to post this. :mrgreen:

Cookie to who can make the connection on the pose subject.

And anyone know how to import/export skeletal branches like this to preserve the pose for other models?
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

those guys who signal its ok to launch your fighter?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

kinetosimpetus wrote:those guys who signal its ok to launch your fighter?
:lol: Anyway that's a nice idea. :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

kinetosimpetus wrote:those guys who signal its ok to launch your fighter?
No signaller is as exotic as the one I pictured.

Keep trying though.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

a few hours of work:
Tris: 2862

only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
Hidden/Spoiler:
Image
With Wire:
Hidden/Spoiler:
Image

and my guess for codas thingy:
Hidden/Spoiler:
Image
:wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

ANDEWEGET wrote:a few hours of work:
Tris: 2862

only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
Hidden/Spoiler:
Image
With Wire:
Hidden/Spoiler:
Image
I'm not experienced enough to say whether that's a really efficient model (although it looks that way to me), but it does look like you did a good job on proportions. Of course a good texture is what really sells it, but you're off to a great start.

Edit:
Image
What could CodaRez's pose possibly be?
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

ANDEWEGET wrote: and my guess for codas thingy:
Hidden/Spoiler:
Image
:wink:
Ahahaha! :funny2:

Nice one! But unfortunately it ain't correct. Still nice idea :thumbs:

*throws jawa juice*

....*which is in a closed jar tub thing with a lid so it won't spill*

Nice model you made, who is it actually?
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

CodaRez wrote:who is it actually?
no idea..a bounty hunter i think
Maveritchell wrote:I'm not experienced enough to say whether that's a really efficient model (although it looks that way to me), but it does look like you did a good job on proportions. Of course a good texture is what really sells it, but you're off to a great start.
thanx
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Maveritchell wrote:
Edit:
Hidden/Spoiler:
Image
What could CodaRez's pose possibly be?
Is that a guess? Or are u jsut surprised to see me? :mrgreen:
ANDEWEGET wrote:
CodaRez wrote:who is it actually?
no idea..a bounty hunter i think
Ok, hint #1, if you are looking in the direction of Star Wars relation, you are probably wrong.(wow that rhymed)
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Re: SWBF Series Model Showcase Thread v3.0

Post by IndianaJoe »

FA-3 Flechette Launcher:
used by the EVO Troopers in TFU
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Image
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

That's pretty cool, but I think some of faces near the muzzle are backwards.
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

Something silly to do, the model took maybe an hour to do. Making it working in game took a wee bit longer. The idea came to me when I drove the buggy under the water, didn't die and could still fire the weapon. :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

:eek:

OMG!!! That is so epic Frag!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Wonderboy »

CodaRez wrote:
Hidden/Spoiler:
Image
:funny2:

Obviously the model wasn't made by me. But the pose was. And I wasn't sure where to post this. :mrgreen:

Cookie to who can make the connection on the pose subject.

And anyone know how to import/export skeletal branches like this to preserve the pose for other models?
Uhh I'm gonna guess Pete Townshend of The Who?
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Maveritchell wrote:
Edit:
Hidden/Spoiler:
Image
What could CodaRez's pose possibly be?
That was my first guess, but I ruled it out as too strange.
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Re: SWBF Series Model Showcase Thread v3.0

Post by IndianaJoe »

I fixed the one-face cuff on the front of the barrel:
Hidden/Spoiler:
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Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

IndianaJoe wrote:I fixed the one-face cuff on the front of the barrel:
Hidden/Spoiler:
Image
Image
Much better now. Looks more professional (actually Pandemic was professional and they came out with pretty crappy models so... lol). :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

IndianaJoe wrote:I fixed the one-face cuff on the front of the barrel:
Hidden/Spoiler:
Image
Image
Just curious, where did you get TFU reference pictures for that?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Labj »

ANDEWEGET wrote:a few hours of work:
Tris: 2862

only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
Hidden/Spoiler:
Image
With Wire:
Hidden/Spoiler:
Image

and my guess for codas thingy:
Hidden/Spoiler:
Image
:wink:

HAAAAAAAAAAAAAAAAAHAHA, that was really funny, OK DRK, post...
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