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Damage Regions

Posted: Sun Aug 05, 2007 6:33 pm
by EGG_GUTS
Ok I know how to get Damage regions working but I don't understand the rates. Any of it. Could someone explain?

Thanks

RE: Damage Regions

Posted: Sun Aug 05, 2007 7:09 pm
by FragMe!
How is this?

Code: Select all

Damage Regions
Name Prefix : damage
Parameters : key=value, key matched to minimum number of characters

damagerate=<float> Damage per second applied to objects that enter the region

personscale=<float> Scales the damage if the object in the region is a person

animalscale=<float> Scales the damage if the object in the region is an animal

droidscale=<float> Scales the damage if the object in the region is a droid

vehiclescale=<float> Scales the damage if the object in the region is a vehicle

buildingscale=<float> Scales the damage if the object in the region is a building

buildingdeadscale=<float> Scales the damage if the object in the region is a dead building

buildingunbuiltscale=<float> Scales the damage if the object in the region is an undamaged building 

Usage: Use box, cylinder, or sphere type.