Damage Regions
Posted: Sun Aug 05, 2007 6:33 pm
Ok I know how to get Damage regions working but I don't understand the rates. Any of it. Could someone explain?
Thanks
Thanks
Code: Select all
Damage Regions
Name Prefix : damage
Parameters : key=value, key matched to minimum number of characters
damagerate=<float> Damage per second applied to objects that enter the region
personscale=<float> Scales the damage if the object in the region is a person
animalscale=<float> Scales the damage if the object in the region is an animal
droidscale=<float> Scales the damage if the object in the region is a droid
vehiclescale=<float> Scales the damage if the object in the region is a vehicle
buildingscale=<float> Scales the damage if the object in the region is a building
buildingdeadscale=<float> Scales the damage if the object in the region is a dead building
buildingunbuiltscale=<float> Scales the damage if the object in the region is an undamaged building
Usage: Use box, cylinder, or sphere type.