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Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:01 pm
by Darth_Spiderpig
I worked on it, but didn't get them working.
But for now, I have something for ya.
Update
So far I got to work a bit on the AT-TEs (yeah, turrets, pilotable ones, with three shoot)
Comments?
Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:19 pm
by Lagomorphia
Nice. I thought they were a bit more uniform in facing than that but it looks still great. What's left to do now?
Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:26 pm
by sampip
Lagomorphia wrote:Nice. I thought they were a bit more uniform in facing than that but it looks still great. What's left to do now?
Planet? I haven't seen one yet
Nice Update, Spiderpig!

Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:42 pm
by Revan-Shan
Great news.
Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:45 pm
by Darth_Spiderpig
sampip wrote:
Planet? I haven't seen one yet
Whoops, here we go:
Lagomorphia wrote:What's left to do now?
Bunch of things.
I won't list them, it would be too much

Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:54 pm
by mswf
Looks great! May I suggest you to use more different sizes of asteroids? Also, do you know if those asteroids are just regular .msh's? If so, I can easily make some more asteroid variations for you. If you're interested, you can send me the texture that you're currently using for your asteroids, so that I could make it all uniform in color and feel.
Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 4:59 pm
by Darth_Spiderpig
Atm I am using two size types, small and big.(

)
Small for blocking fighters and big for the stationary AT-TEs
mswf wrote:, do you know if those asteroids are just regular .msh's?
Yup, stock models, only the bigger ones got resized.
mswf wrote:If you're interested, you can send me the texture that you're currently using for your asteroids, so that I could make it all uniform in color and feel.
That'd be awesome, PM on it's way.

Re: Space Bothawui TCW
Posted: Thu Mar 04, 2010 8:17 pm
by Nova Hawk
Dude, that's hecka tight. How were you able to get the AT-TEs on the asteroid?
Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 4:57 am
by Darth_Spiderpig
Nova Hawk wrote:How were you able to get the AT-TEs on the asteroid?
You mean how I placed them like that?
Like every other object.
I was thinking of making a model of a big asteroid and merge some AT-TEs with it, but I am too foolish with XSI, so it turned out like that.
Oh and btw, anyone noticed the color of the asteroids in the episode?
They were not grey, more like this:
Update

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 8:31 am
by Hawk
WoW!
That looks very good.

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 10:27 am
by impspy
That looks amazing Darth

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 11:16 am
by Battlefiler
nice work

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 11:18 am
by Eggman
I was thinking of making a model of a big asteroid and merge some AT-TEs with it, but I am too foolish with XSI, so it turned out like that.
It's probably better that you placed them as separate objects anyway - that way they can be destroyed individually like any other turret. On the same subject, you might want to fine-tune the placement of some of the walkers. Some of them are sinking into the asteroids, some are dangling off the edges, etc.
Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 11:21 am
by B.I.G_Cookie
looks great, spiderpig.

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 11:41 am
by Darth_Spiderpig
Whoo, a comment (on a WIP topic) by Cookie, something new.
Thanks for all these nice reactions, but as Eggman pointed out, the AT-TEs are placed too quick, just for have them ingame and to see how they look like.
I will position them proper today.

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 12:07 pm
by mswf
I'd advise you to wait with that, I'm progressing on the asteroid models and it would be a bit of a waste of time if you already start perfecting the placement of the AT-TE. (be prepared for awesomeness, I've already figured out how to create great low-poly models for you)
Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 12:12 pm
by Darth_Spiderpig
mswf wrote:(be prepared for awesomeness, I've already figured out how to create great low-poly models for you)
Whee
Cool, I am looking forward to them.
Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 12:28 pm
by Filipinio
and im looking forward to the map

Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 1:26 pm
by Lagomorphia
Can you kill the AT-TEs? I assume they are controlled from the Venator gunnery stations (will the AI use them?) but you said something about multiple Venators so which one are they on?
Re: Space Bothawui TCW
Posted: Fri Mar 05, 2010 5:22 pm
by Darth_Spiderpig
They are destroyable, the AI can't use them atm and they should be controlled from the Resolute.