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HUD Issue - Oversized Jetpack Meter

Posted: Mon Aug 08, 2016 1:24 pm
by AnthonyBF2
In my PSP mods I munged a new HUD using using the PC version of 1playerhud.hud and the jetpack bar is oversized and blocks most of the screen. I did not change anything inside of the jetpack bar's code chunk in the hud file. I've also tried using the jetpack bar code chunk from the PS2 hud file, same thing.
Hidden/Spoiler:
Image
I am wondering if anyone can look at that bit of code and help me configure it so it looks normals. Thanks!

I put that code here so you don't have to go looking for it:
Hidden/Spoiler:
[code]Group("player1jetpackbar")
{
PropagateAlpha(1)
Viewport(1)
Position(-0.009249, 0.475520, 0.000000, "Viewport")
Rotation(359.988129, 359.970917, 270.005432)
Scale(0.146068, 0.146068, 0.146068)
FadeInTime(0.100001)
FadeHoldTime(2.009982)
FadeOutTime(1.000001)
EventEnable("player1.jetFuelFraction")
EventDisable("player1.jetDisable")
Model3D("player1jetpack_interiorfield")
{
Mesh("hud_jetpackbar_frame_front")
Viewport(1)
Position(-0.001175, 0.006385, 0.000000, "Viewport")
Alpha(0.750000)
Color(49, 66, 53)
EventEnable("initialize")
}

Model3D("player1jetpack_whiteoutsideborder")
{
Mesh("hud_jetpackbar_frame_back")
Viewport(1)
Position(0.000000, -0.000816, 0.000000, "Viewport")
Alpha(0.500000)
Color(205, 236, 234)
EventEnable("initialize")
}

BarBitmap("player1jetpack_fill")
{
EventValue("player1.jetFuelFraction")
Bitmap("hud_jetpack_and_energybar_blankfill")
BitmapRect(1.189230, 0.181946, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.518232, 1.000000, 1.000000)
Viewport(1)
Position(-0.657080, 0.117393, 0.000000, "Viewport")
Scale(1.047654, 0.740389, 1.000000)
ZOrder(38)
Color(200, 200, 200)
EventEnable("player1.jetFuelFraction")
EventDisable("player1.jetDisable")
EventColor("player1.jetFuelColor")
}

BarBitmap("player1jetpack_threshold")
{
EventValue("player1.jetFuelThreshold")
Bitmap("hud_jetpack_and_energybar_blankfill")
BitmapRect(1.189230, 0.181946, "Left", "Top", "Viewport")
TexCoords(0.000000, 0.534073, 0.490000, 1.000000)
Viewport(1)
Position(-0.657080, 0.117393, 0.000000, "Viewport")
Scale(1.047654, 0.740389, 1.000000)
ZOrder(252)
Color(132, 0, 0)
ColorPulseRate(0.000000)
UseChangeColor(1)
EventEnable("player1.jetFuelThreshold")
EventDisable("player1.jetDisable")
EventPulseRate("player1.jetFuelWarning")
}

}[/code]

Re: HUD Issue - Oversized Jetpack Meter

Posted: Mon Aug 08, 2016 4:49 pm
by Anakin
looks like it's at the wrong position, too. First change the scale value of the whole group. Maybe you try 0,1. Try how it looks like and then go on, till is a good group size. Continue with the positions.

Re: HUD Issue - Oversized Jetpack Meter

Posted: Mon Aug 08, 2016 7:47 pm
by AnthonyBF2
I tried that a few times but didn't notice too much of a difference. I will keep trying again and report back.

Re: HUD Issue - Oversized Jetpack Meter

Posted: Tue Aug 09, 2016 9:40 am
by Anakin
if it does not work try lower numbers such as 0,001. Or you change the code to this:

Code: Select all

Model3D("player1jetpack_interiorfield")
    {
        Mesh("hud_jetpackbar_frame_front")
        Viewport(1)
        Position(-0.001175, 0.006385, 0.000000, "Viewport")
         Scale(0.500000, 0.500000, 0.500000)
        Alpha(0.750000)
        Color(49, 66, 53)
        EventEnable("initialize")
    }

    Model3D("player1jetpack_whiteoutsideborder")
    {
        Mesh("hud_jetpackbar_frame_back")
        Viewport(1)
        Position(0.000000, -0.000816, 0.000000, "Viewport")
         Scale(0.500000, 0.500000, 0.500000)
        Alpha(0.500000)
        Color(205, 236, 234)
        EventEnable("initialize")
    }