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Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 23, 2011 2:05 pm
by DarthEste01
what's that thing the rebels are driving?
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 23, 2011 2:09 pm
by Anakin
nice looks like mexiko
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 4:50 pm
by naru1305
realy cool update, like it
and here are the turrets on the blockaderunner:
please tell me if you only want to use only the up- and down-turret, if you want the turrets on the sides useable too and if they all standalone or if you can pilot up and down together.
note that all of thes variations not many work for me, i only want you to decide, what might fit as the best for YOU

Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 6:45 pm
by DarthEste01
awesome turrets my little green friend

Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 7:32 pm
by MrCrayon
Hey, I got an idea. How much do you know about creating heroes?
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 9:27 pm
by DarthEste01
mrcrayon do you want to make an admiral ackbar heroe? if so,i agree with you. it must not be so difficult there is a mon calamari model,the one from the dark times paint it of that brown-red color and finished.
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 9:33 pm
by skelltor
Mav never released that model (and probobly never will) and thats the only model/skin of a mon calimarian I have ever seen.
http://jediknight3.filefront.com/file/Mon_Calamari;9832
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 9:40 pm
by CalvaryCptMike
Can't we make our OWN model? Must we rely on Mav for EVERYTHING? Honestly I could probably make one...
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 24, 2011 9:45 pm
by skelltor
I was not saying we couldn't make our own model it just DarthEste01 said "the one from the dark times paint it of that brown-red color and finished" and I was saying that it wasn't like that.
Re: Acryptozoo's Yavin Mappack
Posted: Sat Jun 25, 2011 10:15 am
by DarthEste01
i just said that to show an easy way but i know we can make one ourselves.
Re: Acryptozoo's Yavin Mappack
Posted: Sat Jun 25, 2011 10:17 am
by acryptozoo
naru1305 wrote:realy cool update, like it
and here are the turrets on the blockaderunner:
please tell me if you only want to use only the up- and down-turret, if you want the turrets on the sides useable too and if they all standalone or if you can pilot up and down together.
note that all of thes variations not many work for me, i only want you to decide, what might fit as the best for YOU

very awesome i got an idea
the up and down one can be the main turrets that the player can control and the ones on the sides could be could be auto turrets
hrmmm.... ill think about admiral ackbar
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 26, 2011 4:35 pm
by Fiodis
Hmm. Those turrets on the sides? If they're both pointing forward, won't the one in back shoot the one in front?

Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 26, 2011 4:46 pm
by MrCrayon
I can't model (XSI kills my computer)
But I have seen one in that mod battlefront zero. It was quite good too.
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 3:54 am
by naru1305
Fiodis wrote:Hmm. Those turrets on the sides? If they're both pointing forward, won't the one in back shoot the one in front?

only if all enemies come directly from the front and on the level of the blockaderunner. but they only points in xsi forward, ingame i wont let them rotate so that they shoot each other.
i´m nearly ready with it, so maybe today there will be a video of it

Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 12:02 pm
by Fiodis
naru1305 wrote:only if all enemies come directly from the front and on the level of the blockaderunner.
"If the Imperials have obtained a complete technical readout of this blockade runner, it is possible, however unlikely, that they might find a weakness, and exploit it."

Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 1:49 pm
by naru1305
Fiodis wrote:naru1305 wrote:only if all enemies come directly from the front and on the level of the blockaderunner.
"If the Imperials have obtained a complete technical readout of this blockade runner, it is possible, however unlikely, that they might find a weakness, and exploit it."

now, that was funny
and as i promised, here is a beta video,
and i know that some textures on the turrets are missing
video
@ acryptozoo: should i add barrels?
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 2:16 pm
by sim-al2
Wow that thing's fast...and awesome!

Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 2:21 pm
by MrCrayon
Wow. Hopefully A.I. don't do barrel roles in that thing. Or is it restricted from that?
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 2:52 pm
by sim-al2
Hopefully the AI will never get in it as I don't feel like getting strafed by a frigate.

Re: Acryptozoo's Yavin Mappack
Posted: Mon Jun 27, 2011 3:05 pm
by DarthEste01
haha i can imagine myself piloting a little TIE interceptor with that giant white monster following me
