Looping combo states?
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ARC_Commander
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Looping combo states?
How would you set a state in a combo to loop when the deflect button is held down? Wazmol69's Magnaguard combo has a cool deflect animation - it's Darth Maul's sprint attack animation. Unfortunately, it only plays once, then stops deflecting. I'd like the animation to continually play, and the combo to continually deflect, until either the deflect button is released or energy runs out.
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MandeRek
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Re: Looping combo states?
I THINK you can't, because the animation is only once... It's also about animations i think, not combo... You should make a new animations i guess
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Caleb1117
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Re: Looping combo states?
Its possible, and controlled by the .combo, I don't know how though.
