Gravity of Individual Units [Solved]
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- EarlybirdZZ
- Recruit Womprat Killer
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Gravity of Individual Units [Solved]
Hi everyone, a bit of an odd request coming up.
I'm new to this whole modding scene and so far I haven't started a "real" project, I'm just messing around.
I was just wondering, is there any way to put custom gravity values for individual unit classes. Say I want a unit that glides through the air, or sticks to the ground at all times.
I'm looking for a solution that:
> does not include the "JumpHeight" parameter
> is possible to do just by modifying the .odf file of the class.
Thanks!
I'm new to this whole modding scene and so far I haven't started a "real" project, I'm just messing around.
I was just wondering, is there any way to put custom gravity values for individual unit classes. Say I want a unit that glides through the air, or sticks to the ground at all times.
I'm looking for a solution that:
> does not include the "JumpHeight" parameter
> is possible to do just by modifying the .odf file of the class.
Thanks!
Last edited by EarlybirdZZ on Wed Nov 05, 2014 3:49 am, edited 1 time in total.
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hunpeter12
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Re: Gravity of Individual Units
I don't think there's anything like this, since the "Gravity" parameter works only for ordnance.
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Marth8880
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Re: Gravity of Individual Units
You can't change the effects for individual units, but check this out: http://www.gametoast.com/viewtopic.php?f=27&t=27719
- Kingpin
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Re: Gravity of Individual Units
About that, does that mean that all of the units, when jumping in low-grav, won't be able to fire? Since they are in their jumping animations.
- EarlybirdZZ
- Recruit Womprat Killer
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Re: Gravity of Individual Units
Shame it doesn't work for indvidual units 
Thanks for the replies.
Thanks for the replies.
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THEWULFMAN
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Re: Gravity of Individual Units
Kingpin wrote:About that, does that mean that all of the units, when jumping in low-grav, won't be able to fire? Since they are in their jumping animations.
Yes. No way strictly around that.
- Kingpin
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Re: Gravity of Individual Units
What if you made a new animation set without the jumping pose? Would he just remain in his basepose when he jumps?
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THEWULFMAN
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Re: Gravity of Individual Units
The game would crash without a complete human animation set.
The ability to fire has nothing to do with the animation. It's just that in the freefall state, you can not fire. Same with how in the roll state you can not fire, and how when you're in the sprinting state you can not fire. The animations of these actions are irrelevant to what state the unit is in.
The ability to fire has nothing to do with the animation. It's just that in the freefall state, you can not fire. Same with how in the roll state you can not fire, and how when you're in the sprinting state you can not fire. The animations of these actions are irrelevant to what state the unit is in.
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Marth8880
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Re: Gravity of Individual Units
QFT.THEWULFMAN wrote:The game would crash without a complete human animation set.
The ability to fire has nothing to do with the animation. It's just that in the freefall state, you can not fire. Same with how in the roll state you can not fire, and how when you're in the sprinting state you can not fire. The animations of these actions are irrelevant to what state the unit is in.
You might, however, be able to achieve the effect you want through some tricky .combo editing, but I'm not very experienced writing .combo files, so I couldn't really help you much there. :p You'd wanna talk to Mav or Rancor for that.
- Kingpin
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Re: Gravity of Individual Units
Yeah, I was actually talking to Rancor awhile back about combos, but he is pretty busy working on his book. That's alright, I just thought a low-grav map would be cool.
