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Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 1:53 pm
by Xavious
There is no custom Jedi....?

From what I can see, at least.

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 4:08 pm
by The_Emperor
ASV-JAS wrote:Get rid of the custome jedi! :runaway:

Don't try and evade the censor. -Staff
The jedi's not wearing a costume, all jedi have robes like that unless it's fancy dress night

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 4:16 pm
by Xavious
ASV-JAS wrote:
Xavious wrote:There is no custom Jedi....?

From what I can see, at least.
There is.Can't you see in all the screenies?He has 2 blue lightsabers.
That's a default Jedi unit from the Coruscant campaign mission.

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 4:41 pm
by Sky_216
Grievy's rifle didn't work...he doesn't have any gun anims and the lasers fire out of his chest.

However.

He can't have force powers, so i've given him the following:

Sabres - maybe someone has a better grievous anim than the normal one but I doubt it.
Machine Rage - Grievous transmits a program to the droids in his immediate vicinity, making them more aggressive. Their attack sharply increases, but their defence is lowered slightly.
Machine Control - Grievous transmits a program to the droids in his immediate vicinity, making them more defensive. Their defence sharply increases, but their attack is lowered slightly.
Probe Droid (Self-Destruct) x2 - (well he fires ordnances from his chest so it seemed logical) Grievous sends a probe droid into combat to destroy itself in a massive blast.
Probe Droid (Strike) x2 - Grievous sends a probe droid into combat to call in a devestating orbital strike.

Probe droids use the same ammo, so you have 2 only, which can be used in either mode. Self destruct droids can be locked onto enemies.
I've also used the caped Grievous by AceMastermind. This OK?

EDIT: Oh yeah and I've got this, if you want the CIS to have a 'heavy' troop:

Elite B2 Superbattledroid - 800HP, Slow movement
Heavy Blaster
Flamethrower

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 5:44 pm
by Culvar
Skyhammer_216 wrote:Grievy's rifle didn't work...he doesn't have any gun anims and the lasers fire out of his chest.

However.

He can't have force powers, so i've given him the following:

Sabres - maybe someone has a better grievous anim than the normal one but I doubt it.
Machine Rage - Grievous transmits a program to the droids in his immediate vicinity, making them more aggressive. Their attack sharply increases, but their defence is lowered slightly.
Machine Control - Grievous transmits a program to the droids in his immediate vicinity, making them more defensive. Their defence sharply increases, but their attack is lowered slightly.
Probe Droid (Self-Destruct) x2 - (well he fires ordnances from his chest so it seemed logical) Grievous sends a probe droid into combat to destroy itself in a massive blast.
Probe Droid (Strike) x2 - Grievous sends a probe droid into combat to call in a devestating orbital strike.

Probe droids use the same ammo, so you have 2 only, which can be used in either mode. Self destruct droids can be locked onto enemies.
I've also used the caped Grievous by AceMastermind. This OK?

EDIT: Oh yeah and I've got this, if you want the CIS to have a 'heavy' troop:

Elite B2 Superbattledroid - 800HP, Slow movement
Heavy Blaster
Flamethrower
Nice. Also the ARC Commander unit is being removed so a Heavy Gunner ca be put in.(The heavy gunner who wears regular ARC Armour and uses a Z-6 Rotary Cannon) A quick question, were the Blaster Carbines in use at this time?

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 6:06 pm
by elfie
Read getting started please, it explains how to do things like change the sky, also, you really need to get rid of the blue fog, it totally ruins the geonosis look. You don't have to even change the view distance at all, justs the sky, and fog color so that it is brownish- red.

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 6:13 pm
by Xavious
Geonosis? This is Hypori.

Re: Revamped Hypori: Assault

Posted: Fri Jul 18, 2008 9:56 pm
by elfie
Xavious wrote:Geonosis? This is Hypori.
I know, but they look similar and even if you had a default geonosis sky it would look more like hypori than the overly saturated default yavin sky. That is all I am saying.

Re: Revamped Hypori: Assault

Posted: Sat Jul 19, 2008 4:01 pm
by Darth_Z13
Needs a different sky, some nice lighting, and lots of hills and dead stuff.

Re: Revamped Hypori: Assault

Posted: Sat Jul 19, 2008 5:44 pm
by Sky_216
Wazmol's asset pack has a bunch of dead clones in it if you need them. Also, here's link for CIS side:

http://files.filefront.com/ci3zip/;1113 ... einfo.html

Re: Revamped Hypori: Assault

Posted: Sat Jul 19, 2008 10:57 pm
by Culvar
Skyhammer_216 wrote:Wazmol's asset pack has a bunch of dead clones in it if you need them. Also, here's link for CIS side:

http://files.filefront.com/ci3zip/;1113 ... einfo.html
Thanks! Now to try to figure out how to make the CIS playable again....................

Re: Revamped Hypori: Assault

Posted: Sun Jul 20, 2008 7:13 am
by theultimat
Culvar wrote:Thanks! Now to try to figure out how to make the CIS playable again....................
Meaning what, when you select CIS you get a CTD?

Re: Revamped Hypori: Assault

Posted: Sun Jul 20, 2008 10:24 am
by Culvar
theultimat wrote:
Culvar wrote:Thanks! Now to try to figure out how to make the CIS playable again....................
Meaning what, when you select CIS you get a CTD?
Nope, you still spawn in as the Republic.

Re: Revamped Hypori: Assault

Posted: Sat Aug 16, 2008 5:40 pm
by Culvar
Double Post:
Just a quick update,
lighting, sky, and dust have been added and corrected.
Something I'm debating on:
Land vehicle for Republic
Vulture Droid for CIS.

Re: Revamped Hypori: Assault

Posted: Sat Aug 16, 2008 6:11 pm
by Sky_216
Hey, good to see you're still working on this. Well I haven't seen the cartoon, but I'd say yes to a land republic vehicle, provided it was a small, not too powerful one like the AT-RT or the Swampspeeder (renamed 'dunespeeder' possibly). Vultures sound OK. Auto-piloted maybe?
PS. want a flying BARC speeder for this?

Re: Revamped Hypori: Assault

Posted: Sat Aug 16, 2008 7:37 pm
by Culvar
Fresh Screenies!:
Image

Image

Image

Also:
I'm exploiting the fact Wazmol put a model hole in his acclemator, and now the jedi start in there(With Debris)
Kiyadimundi has been removed from the playable team, and he and Aayla have been added to the locals

EDIT:
Image

Image

Image

Image

Image

Image

Image

Re: Revamped Hypori: Assault

Posted: Sat Aug 16, 2008 11:45 pm
by Darth Revan
Looks awesome but u should get the guns on the laat to be machine guns like in the show

Re: Revamped Hypori: Assault

Posted: Sat Aug 16, 2008 11:57 pm
by Sky_216
Looks good…btw did you end up using my droids + grievous?

Re: Revamped Hypori: Assault

Posted: Sun Aug 17, 2008 12:15 pm
by Culvar
Yep I'm using the B2 and Greivous(As seen in pictures)

EDIT:
The Pilot now has a more powerful det with a new Exp.
Image

Re: Revamped Hypori: Assault

Posted: Sun Aug 17, 2008 6:44 pm
by Wolfblader
Woh, That new det looks amazing. Id love to see how this map turns out.