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Re: Model showcase thread
Posted: Thu Oct 11, 2007 10:21 pm
by Maveritchell
"That's no gun, that's a space station!"
But seriously, that's huge - like, Fambaa-sized. Remember, two grid squares is the approximate height of a clone trooper.
Re: Model showcase thread
Posted: Fri Oct 12, 2007 7:23 am
by Thunder
i know its huge i might resize it in a bit
Re: Model showcase thread
Posted: Fri Oct 12, 2007 3:11 pm
by VF501
Finally finished the Republic Commando. The texture still needs alittle work, but I did what I could with it. Just need to finish up the Backpacks, which will be addon .mshs along with other gear, for fully customizable commandos. The cool part is it only takes 5min or less to munge, and it is rigged an weighted perfectly so nothing moves wrong.

Re: Model showcase thread
Posted: Fri Oct 12, 2007 4:42 pm
by Thunder
wow nice dude keep up the good work!!
Re: Model showcase thread
Posted: Fri Oct 12, 2007 6:33 pm
by Maveritchell
Thunder wrote:aight here is my vary first model
Grapple Gun
Neat! I like how they look so similar to this one:
And this one, converted by Darth_Z13 a while ago:
Uh ohes! You've been found out! Here comes the warning train! Whoo whoo!
(Nice catch, Z13)
Re: Model showcase thread
Posted: Fri Oct 12, 2007 6:36 pm
by JabbaLovesLava
Why can't people make their own models anymore?!

Re: Model showcase thread
Posted: Fri Oct 12, 2007 6:48 pm
by Thunder
um ya ok you cought me you can give me a warning sorry GT and sorry Darthz13
Re: Model showcase thread
Posted: Fri Oct 12, 2007 8:24 pm
by Caleb1117
VF501 wrote:Finally finished the Republic Commando. The texture still needs alittle work, but I did what I could with it. Just need to finish up the Backpacks, which will be addon .mshs along with other gear, for fully customizable commandos. The cool part is it only takes 5min or less to munge, and it is rigged an weighted perfectly so nothing moves wrong.

Addon msh backpacks!
Just thought I'd say THANK YOU!
Commando looks nice too.
Re: Model showcase thread
Posted: Fri Oct 12, 2007 8:39 pm
by VF501
Yup, considering all the possibilities for the armor, addons are the best approach.
Quick ingame screenshot sans pack, and with the initial skin to test for bad verts, and polygons.
Oh and Darth_Z13 was kind enough to fix the skin, and make Delta squad for me.

Thanks Darth!!!!!
EDIT: Forgot to mention.
Parts of Neomarz's RC skin used, and the base model is the Pandemic Clone Trooper provided by psychOfred.
Re: Model showcase thread
Posted: Fri Oct 12, 2007 8:45 pm
by Caleb1117
Looks nice, very nice.
Bearing in mind this comes from someone who never played RC, he looks a tad... Unbulky? But I suppose with a buch of addons he won't be for long.
Re: Model showcase thread
Posted: Fri Oct 12, 2007 8:50 pm
by VF501
Caleb1117 wrote:Looks nice, very nice.
Bearing in mind this comes from someone who never played RC, he looks a tad... Unbulky? But I suppose with a buch of addons he won't be for long.
Its the missing pack. People aren't used to seening RCs without them. :p I increased the width of the torso armor, the arms are slightly larger and so are the legs. Side by side with a normal trooper the differences are easily seeable.

Oddly enough, I had to shorten the height of the helmet to make the proportions look correct (otherwise, he'd have a massive forehead):?
Re: Model showcase thread
Posted: Sat Oct 13, 2007 6:35 pm
by EGG_GUTS
Thunder wrote:um ya ok you cought me you can give me a warning sorry GT and sorry Darthz13

Thunder I'm shocked! I wouldn't think you would stoop to aragon's level.
Re: Model showcase thread
Posted: Sat Oct 13, 2007 7:32 pm
by {501st}Commander_Appo
Yeah maybe you'll end up like him if you followed his steps
- :clone:
Re: Model showcase thread
Posted: Sat Oct 13, 2007 8:26 pm
by Syth
I just finished texturing this... i hates to texture. I improbably will change the handles texure though.
For BFP, its based on the pistol Thire uses in CW: V2.
Re: Model showcase thread
Posted: Sat Oct 13, 2007 8:43 pm
by JabbaLovesLava
Based on the picture Maveritchell posted earlier...
Model: Me
Texture: Me (Metal photosourced from this
http://farm1.static.flickr.com/184/4536 ... 52478e.jpg)
I'll put it in SWBF 2 if people want me to and someone tells me how to

Re: Model showcase thread
Posted: Sun Oct 14, 2007 11:29 am
by Caleb1117
Kotor-ish pig axe!
Looks nice.
It needs to be alligned to the Z axis, a null where it will be held, at 0,0,0, AKA move the model to the null.
And a null (I think) alittle above the holding point to be the fire point.
Re: Model showcase thread
Posted: Sun Oct 14, 2007 4:08 pm
by ARC_Commander
That pistol is too cool. Now, if only [blank] would only send me his models, BFX would be on par with The Battlefront Project... BTW, when researching for BFX, I realized that it's not Thire in CW:V2, it's "Commander Fordo".
Re: Model showcase thread
Posted: Tue Oct 16, 2007 4:18 pm
by maxloef
Who can tell MEE what this is

Re: Model showcase thread
Posted: Tue Oct 16, 2007 5:56 pm
by Caleb1117
A really big beatle?
From some game I've never heard of?
Looks great what ever it is.
Re: Model showcase thread
Posted: Tue Oct 16, 2007 6:01 pm
by JabbaLovesLava
Only thing I can think of that looks bad is where the different models meet. Delete thosep olys and create new ones to make it seem like if it was only 1 mesh instead of 3 separate pieces. I love the legs tho, look very nice.