Hello modders and mappers, here is Indytotof.
As you may know, there is a bug on the Death Star invovling the Republic and the Alliance sides. When one units of both these two sides die, it's not one point that is removed from one of the two sides, but two.
This little bug make the Death Star much more harder for the Republic and the Alliance than for the CIS and for the Empire.
I know that a fix already existed but I don't want to overwrite my mission.lvl for that matter.
All I need to know is what to add on .lua files of the Death Star (the conquest ones) to fix it myself.
Thanks a lot.
Death Star reinforcement bug [Solved]
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Indytotof
- Chief Warrant Officer

- Posts: 348
- Joined: Fri Jun 06, 2014 6:58 am
- Projects :: SWBF2 Sides Overhaul Mod
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- Location: Senlis, France
Death Star reinforcement bug [Solved]
Last edited by Indytotof on Sun Jun 29, 2014 8:21 am, edited 1 time in total.
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THEWULFMAN
- Space Ranger
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Re: Death Star reinforcement bug
It's something to remove, not add on.
Remove these lines.
Remove these lines.
Code: Select all
-- handle reinforcment loss and defeat condition
OnCharacterDeathTeam(function(character, killer) AddReinforcements(1, -1) end, 1)
OnTicketCountChange(function(team, count) if count == 0 then MissionDefeat(team) end end)-
Indytotof
- Chief Warrant Officer

- Posts: 348
- Joined: Fri Jun 06, 2014 6:58 am
- Projects :: SWBF2 Sides Overhaul Mod
- xbox live or psn: No gamertag set
- Location: Senlis, France
Re: Death Star reinforcement bug [Solved]
Done it and.... problem solved !THEWULFMAN wrote:It's something to remove, not add on.
Remove these lines.Code: Select all
-- handle reinforcment loss and defeat condition OnCharacterDeathTeam(function(character, killer) AddReinforcements(1, -1) end, 1) OnTicketCountChange(function(team, count) if count == 0 then MissionDefeat(team) end end)
