[Help] How do I add eras to maps from modpacks?
Posted: Mon Dec 28, 2020 3:39 pm
I have installed the Conversion Pack, its 2.2 patch, the SWBF2 Remaster (1.5r2), and BattleFront Extreme 2.2. (And, as part of these, I'm 99% sure I've got Unofficial Patch 1.3r130 installed).
All these are now working and they're pretty cool. There's a problem, though: I can't use BattleFront Extreme's improved/overhauled eras in Conversion Pack maps.
I have a hex editor, an install of the mod tools with the vista patch, SleepKiller's Unmunge, and a dream. How do I add the BFX eras to the BFC maps? Overriding the original eras is fine if that's necessary; the BFE ones are better.
Could anyone walk me through this or even just point me in the right direction? I've spent many hours chasing this on google, and I've managed to successfully build an addme.script which will enable an era on a map in the mission selector, but then I get stuck; it crashes as soon as I try to launch it. The 1.3 how-to docs suggest I need to build mission lua scripts for each map, but I can't work out if that's correct or what I should put in the lua to match the BFX setup. I've also, in desperation, tried just overwriting the vanilla 'side' files with the BFX ones, and that (unsurprisingly) doesn't work and breaks things. It's all rather like banging my head against a wall.
Any help would be much appreciated! Hell, just pointing me at some source code for other mods might help; nobody seems to publish the pre-munged files for anything, and Unmunge is a little shakey.
All these are now working and they're pretty cool. There's a problem, though: I can't use BattleFront Extreme's improved/overhauled eras in Conversion Pack maps.
I have a hex editor, an install of the mod tools with the vista patch, SleepKiller's Unmunge, and a dream. How do I add the BFX eras to the BFC maps? Overriding the original eras is fine if that's necessary; the BFE ones are better.
Could anyone walk me through this or even just point me in the right direction? I've spent many hours chasing this on google, and I've managed to successfully build an addme.script which will enable an era on a map in the mission selector, but then I get stuck; it crashes as soon as I try to launch it. The 1.3 how-to docs suggest I need to build mission lua scripts for each map, but I can't work out if that's correct or what I should put in the lua to match the BFX setup. I've also, in desperation, tried just overwriting the vanilla 'side' files with the BFX ones, and that (unsurprisingly) doesn't work and breaks things. It's all rather like banging my head against a wall.
Any help would be much appreciated! Hell, just pointing me at some source code for other mods might help; nobody seems to publish the pre-munged files for anything, and Unmunge is a little shakey.