Page 1 of 2

Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 4:16 pm
by Astute
Was wondering if there would be anyway to pull off taking off from the ground, flying through the atmosphere, and out into space to fight, and vise versa. Would be cool to have maps like Naboo strike on the Trade Fed battlestation, or dogfight over Geonosis. I've figured out one possible route, making the space to atmos to ground on a flat map, that way you would always have a transistion. Only problems are space to atmos, how would you make it look believable?

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 4:25 pm
by Master_of_Fear
you can't do that 1. the map would be W-A-Y to big and 2. you can't have Starfighters ( shipz that fly) on ground mapz

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 4:25 pm
by Master_of_Fear
also you put this in the wrong section this is SWBF 1 modding

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 4:27 pm
by Qdin
I actually think that that's pretty 'sad' :( I loved dogfights with rocets around me and random soldiers to kill :P

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 4:39 pm
by Astute
LOL, wow, ok mabye i should finish up my naboo map and show you. This is the right forum, why post on battlefront 2 modding when i could do it for swbf1.
First off, no the map would not be too big because you could cover it with relative ease in a starfighter.
Second, Yes, you can have ships on ground maps.

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 5:06 pm
by Ace_Azzameen_5
Master of Fear, this IS star wars battlefront modding lol. Even if it is intended for bf2 no mod tools are out yet.

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 5:09 pm
by Trans
If this works well for BF1 maybe I could implement this into my Yuuzhan Vong project for BF2

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 5:14 pm
by Master_of_Fear
in swbf 2 u cant have shipz on the ground and i thought u were talkin about swbf 2

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 5:53 pm
by Trans
I'll bet $10 that you will be able to put ships on the ground with the mod tools, with SWBF2 of course

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 6:11 pm
by Master_of_Fear
Maybee but i dont think so

RE: Just a thought: Space to Ground combat

Posted: Mon Nov 28, 2005 6:12 pm
by Master_of_Fear
this is entirely off subject but does anyone kno how u move up in ranks in gamespot?

Posted: Mon Nov 28, 2005 10:23 pm
by RDST
1. don't double post and don't go off topic
2. Post a lot and your rank increases
3. In BFII you can have fighters. Just look at the Rebel Hoth speeders
4. Not a bad idea. But I'm not sure how you would get the ambient affect of the sky getting dark. However, if you started from high up (say like a Yavin temple) then it would decrease the distance. Its worth a shot though.

Posted: Mon Nov 28, 2005 10:38 pm
by Trans
If the map was set at night then there would be no transition

Posted: Mon Nov 28, 2005 10:47 pm
by -_-
great idea Astute! I was thinking one thing though. How would u get the bots to work?

Posted: Mon Nov 28, 2005 10:54 pm
by Astute
You would path it like a regular map, since its all on a horizontal plane.

EDIT: on a side note, i've finally got back to debugging NCB, though i'm running into frustrating texture errors.

Posted: Tue Nov 29, 2005 5:09 am
by CarbineImpulse
A great idea and something that I was hoping would be in SWBF2. There are plenty of areas where I can see that there would be problems, mostly concerned with how any great height would effect items on the ground etc.... objects would become invisible or incredibly small res versions needed, you may be able to see the edge and then past the terrain below you, if too much is visible you run into game memory problems, being able to fly through clouds into atmosphere isn't too much of a problem, but I'm sure once again that there are height limits and restrictions as to how far above a map you can go. For me it would need to be a MASSIVE ground map and thus enabling the space part of the to be worth while. Working within the limitations of SWBF1's abilities I think it would end up just becoming a fancy ground map. But it really would be nice to have a map that joined up (for instance) the space combats style of SWBF2 with like a ground map of Kashyyyk or Geonosis. I'd definately like to see the results of any progress on this.

Posted: Tue Nov 29, 2005 10:42 am
by Karnage
Astute this is an awesome idea!!
I love space battles!
I looked at this forum yesterday and I was trying to figure out how to make it look like you were leaving the atmosphere.
You could add Geonosis clouds higher in the air (even though it would get really laggy.)

Posted: Tue Nov 29, 2005 4:05 pm
by Master_of_Fear
yeah but would you be able to putt OTHER vehicles in maps? other than the snowspeeder ( back gun is crapy no easy targeting ) I HATE snowspeederz it would be cool if u could put fliers in ground mapz just not the snowspeeder (is it possible to change the back gun?)

Posted: Tue Nov 29, 2005 4:15 pm
by Astute
Hmm, ok i've done a bit of research into this. From what i can tell, regular maps are near 600m on the Y axis, if you dropped the terrain down to its lowest limits, you might be able to fit in the atmosphere. As for the atmosphere, i think the best you'll get is to near space limits, unless of course you could alter the persons view somehow.

Posted: Tue Nov 29, 2005 6:15 pm
by RDST
cheat the thing! make a death wall on the bottom of the map and then have a ground texture and say a Yavin temple (best example) because it would be so high it would reduce the distance need to travel.