Much better than the last beta release.
Ok lets see...
Layout:
Fantabulous.
Pros:
It is very acurate to kotor, I like.
The roots, and boxes scatered around provide excelent cover.
Cons:
The player can walk along the tops of the hills and avoid all combat.
(this can be fixed with some of the invisible geometrys that are in the common odfs)
Sides:
Also better than before.
Pros:
The sides are more varied, and intresting.
The new weapon models really add to it, I liked the czerka hunter weapon in particular.
Reskined lasers
Acurate weapon/unit names
Cons:
Some Czerka skins look pretty bad. Didn't you say, they all used the same texture?
The madclaw might be unblanced, alittle, but in that fray even they don't last too long.
Overall:
A serious improvement over the last betas, Keep up the good work.
Pros:
Fast paced, dagerous gamply.
KotOR, need I say more?
Cewl sides
Realism-ness
Cons:
Potential lag (I didn't but still)
Some slight Ai pathing problems.
Sugestions:
I Think that fog on portions of the map rather than all of it would be more kotor realistic, It would also help people with lower end systems.
The webs, are ment to be on the tree branches, and the slopes of the hills, its minor, but I thought I'd mention it.
It would be nice to have a custom skin for Zalbar
Personal Opinions:
Its just me, but I'm not to big on HUGE battles, I realize that more units than usual are needed due to the maps considerable size, but there are a tad much IMO.
My other personal opinion is about vehicles, I don't mind the swamp speeder, its handy for getting around, but the walkers on the republic side unbalance it a bit, and they don't work too well in the dense enviorment.
The 'swoop' is overly powerful, I think, but it is handy for moving about.
Edit: The webs can be hard to see, even on the ground, Maybe adding a faint light?