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Re: TRON: THE GRID
Posted: Mon Dec 22, 2014 9:24 am
by ForceMaster
It is posible in BFII? souds cool!
EDIT: I' ve tried adding a CTF mode, the only problem is this: units need get out of vehicles to capture the flag, I know that can be captured like the space CTF, but how set up it for ground map?
On topic:
New vehicle: Flynn's lightcycle
Others:
Re: TRON: THE GRID
Posted: Mon Dec 22, 2014 9:39 am
by thelegend
Wow. They all look so beatiful. I think the arena is not large enaugh that you can get all vehicles inside.
It seems the blue Yavin Sky (default sky) fog is still in your map. The terrain is a bit blueish. Try to remove the fog lines in your map's sky file. Why? Because the arena looks a bit spongy on some parts and I guess it's because of the blue fog.
Re: TRON: THE GRID
Posted: Fri Jan 16, 2015 12:31 am
by ForceMaster
thelegend wrote:I think the arena is not large enaugh that you can get all vehicles inside.

, it is only for lightcycles and runners, I'm working to add 3 game modes with 3 diferent scenes:
CTF: Lightcycle Arena, with light cycle and light runner
Conquest: Tron City streets, with light tanks, tanker and recognizer
Flyer Assault (Dogfight): Simulation Sea, with light jet and fighter.
About fog, I've forget delete it.
EDIT: This is a reference pic to work in the tron city:
The past days I've thinking about the Disc battle arena, that is a great place to fight against programs like duels. May be a hero mode with one unit per team, if you dead, you lose, if you kill your oponent, then spawn one more, a bit hard to kill, up to 12 to win the "tournament". What did you think?

Re: TRON: THE GRID
Posted: Fri Jan 16, 2015 12:34 am
by Noobasaurus
That sounds great! Will the arena change as you battle/win in it?
Re: TRON: THE GRID
Posted: Fri Jan 16, 2015 12:56 am
by ForceMaster
Well, the animation can be done via Zero Editor and the trigger will done via lua, with OnKill event, this mode will looks more a campaing mode with 12 objectives kill one by one your enemies, up to kill rinzler, the last .
Re: TRON: THE GRID
Posted: Fri Jan 16, 2015 5:43 am
by Anakin
wow that sounds like a great mod. Are you planign to add stock BF2 sides to the map(s), too??
Re: TRON: THE GRID
Posted: Fri Jan 16, 2015 10:13 am
by thelegend
Sounds really awesome.
Re: TRON: THE GRID
Posted: Sat Jan 24, 2015 5:55 pm
by ForceMaster
Anakin wrote: Are you planign to add stock BF2 sides to the map(s), too??
No, I think it will looks weird, they come from two very different universes.
UPDATE:
New unit: Heavy Sentry
Weapons Staff, Shield

Re: TRON: THE GRID
Posted: Sat Jan 24, 2015 7:30 pm
by thelegend
Wow all your units look sooo awesome.
And I still feel the blueish fog from Yavin

Re: TRON: THE GRID
Posted: Sat Feb 07, 2015 6:36 pm
by ForceMaster
.....DISC WARS!!! .....DISC WARS!!! ......DISC WARS!!!
Ok, here is a question about what should be the match of disks in the arena, there are 16 cubicles for 16 contestants, including the player (1 human, 15 AI), if you fight one by one until you reach the end, it may be you feel annoyed by playing too much, is very extensive, however, a tournament of 8 vs 8 (first round), then 4 to 4 (second round), then 2 vs 2 (third round), and finally the final round 1 vs 1 (Rinzler), only let you fight against four opponents to win. So which is better? 1 vs 15 or 8 vs. 8 until round 1 vs 1?
Re: TRON: THE GRID
Posted: Sat Feb 07, 2015 6:42 pm
by Maveritchell
I think your instincts are good. Don't ask the player to do the same thing fifteen times in a row. Give him a varied experience.
Re: TRON: THE GRID
Posted: Sun Feb 08, 2015 6:03 am
by Anakin
Maveritchell wrote:I think your instincts are good. Don't ask the player to do the same thing fifteen times in a row. Give him a varied experience.

Re: TRON: THE GRID
Posted: Sun Feb 08, 2015 10:43 pm
by ForceMaster
Thanks Mav, I think that will be a short map to play but a great time to fight like gladiators.
UPDATE: Disc Arena for short tournament.
16 Gladiators in a full animated arena.
More images...
Re: TRON: THE GRID
Posted: Mon Feb 09, 2015 9:07 am
by thelegend
Wow! Incredible work. That looks exactly like in the movie. Can't wait to see a video how this mode works.
Re: TRON: THE GRID
Posted: Mon Feb 09, 2015 11:18 am
by Anakin
A realy nice looking enviroment.
Re: TRON: THE GRID
Posted: Wed Feb 11, 2015 5:15 pm
by GAB
When I first looked at these arena screenshots I though it was some sort of concept art... Everything is looking really good.
Re: TRON: THE GRID
Posted: Thu Feb 12, 2015 1:24 am
by Troha
"Not the games, not the games, not the games, not the games."
Re: TRON: THE GRID
Posted: Thu Feb 12, 2015 4:13 am
by Anakin
Is there a way to parry the enemy's disc throw attack??
Re: TRON: THE GRID
Posted: Tue Feb 17, 2015 11:33 pm
by ForceMaster
GAB wrote:When I first looked at these arena screenshots I though it was some sort of concept art... Everything is looking really good.
Thanks my friend!
Troha wrote:"Not the games, not the games, not the games, not the games."
Anakin wrote:Is there a way to parry the enemy's disc throw attack??

, use the blocking action (middle buttom of mouse), the disc melee works like lightsabre.
Re: TRON: THE GRID
Posted: Sat Feb 28, 2015 10:20 am
by MikeTheBeast55
I have been following this thread for a really long time and I have to say this is looking very impressive sir! I can not even name any suggestions to make this mod map look any better since it looks like to me it has achieved its greatness already! Keep up the good work and I hope to see this being released in a few months or so!