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cRaSh! :(

Posted: Wed Sep 17, 2008 5:59 pm
by ryukaji
I'm trying to make one last map before I stop modding but its got a big issue. Ive made and textured all the terrain and was adding objects. I decided to test it real quick but whenever I try and test after like 20 seconds the game crashes. NO severity 3 issues. I'm wondering if its cause its a big map with lots of water, could that cause a crash? Please help.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:00 pm
by obiboba3po
ryukaji wrote:I'm trying to make one last map before I stop modding but its got a big issue. Ive made and textured all the terrain and was adding objects. I decided to test it real quick but whenever I try and test after like 20 seconds the game crashes. NO severity 3 issues. I'm wondering if its cause its a big map with lots of water, could that cause a crash? Please help.
when you say big are the dimensions a power of 2?

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:01 pm
by ryukaji
I kept it at default Zeroedit size but all of it is part of the map

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:02 pm
by NullCommando
That's the reason, you shouldn't cover the entire map in water, otherwise it crashes the map.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:03 pm
by ryukaji
So if i take out the water where the islands are will it be fine then so there's not extra water?

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:04 pm
by NullCommando
You can add a little bit, but don't voer the whole map, and yes, it should work.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 6:43 pm
by MercuryNoodles
You might want to use the background water from the stock Kashyyyk map. There's no reason to have hardware rendered water everywhere, especially if the player will never go there.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 8:19 pm
by StOperpoPPer
how is background water added?

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 8:29 pm
by elfie
StOperpoPPer wrote:how is background water added?
Through the sky file I assume. Also, if you wanted water over the entire map, try adding the Kamino water, it is animated and a prop, not actual water.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 8:30 pm
by Fluffy_the_ic
I couldn't find it when I looked for it, so I don
t think so.

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 10:34 pm
by jedimoose32
how could it be in the sky file?

Re: cRaSh! :(

Posted: Wed Sep 17, 2008 10:58 pm
by ryukaji
MercuryNoodles wrote:You might want to use the background water from the stock Kashyyyk map. There's no reason to have hardware rendered water everywhere, especially if the player will never go there.
elfie wrote:
Through the sky file I assume. Also, if you wanted water over the entire map, try adding the Kamino water, it is animated and a prop, not actual water.
I dont know if anyone saw but a while back i had a Velusia: Islands map in the work in progress, and yeah im trying that again now that i have a bit more experience modding. So i need real water not the kamino water and all the water on the map is accessible, but anyway I think taking out the water from underneath islands did the trick cause it didn't crash while i tested it after fixing it up.

EDIT:
I had more time to test it and this time i played CTF and now whenever I take the flag it crashed like 3 seconds later.
No severity 3 problems but i found these and i dont know what they are for
Hidden/Spoiler:
Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!
updating markers for flag: flag2
flag carrier

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!
updating markers for flag: flag2
no carrier

Message Severity: 2
.\Source\WaterEffect.cpp(150)
Cannot find water effect 4955bd1b!
updating markers for flag: flag1
flag carrier.


Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team1_capture" not found
updating markers for flag: flag2
no carrier

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team2_capture" not found
updating markers for flag: flag1
no carrier

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Re: cRaSh! :(

Posted: Thu Sep 18, 2008 5:12 pm
by ryukaji
I added skiffs and now i have another error:

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\com\repgunnr.lvl

there were more 3's but i know how to fix them i think but whats this one?