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Animation munge won't work [Solved]

Posted: Fri Apr 25, 2014 3:19 am
by LRKfm946
I'm tying to scale down an Acklay and I can't get the animations to munge. I followed both tutorials in the FAQ but neither helped. When I run the munge.bat in Data_ABC\Animations\SoldierAnimationBank\acklay, it flashes on the screen for an instant then closes. No new files are created anywhere, not even ZenAsset.log or BinMunge.log.
As a test, I copied the entire BF2_ModTools\assets\Animations folder to Data_ABC. I changed the Data_ABC\Animations\munge.bat to this:

Code: Select all

@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories

@REM soldier animation banks
@call munge_subdir.bat SoldierAnimationBank\human_0

and changed the SoldierAnimationBank\human_0\munge.bat to this:

Code: Select all

@call ..\munge_animation.bat "/keepframe0 /scale 0.5 /dest human_0.zaf /comp_debug 0 /debug" Common
and the same thing happend. Flashed on the screen and closed, no new files anywhere.

Any idea what's going on? :?

Re: Animation munge won't work

Posted: Fri Apr 25, 2014 7:47 am
by AceMastermind
Sounds like you may need to fix your munge_animation.bat.

http://www.gametoast.com/viewtopic.php?p=313081#p313081

Re: Animation munge won't work

Posted: Fri Apr 25, 2014 11:36 am
by LRKfm946
Awesome, it worked! Thanks!