Animation munge won't work [Solved]
Posted: Fri Apr 25, 2014 3:19 am
I'm tying to scale down an Acklay and I can't get the animations to munge. I followed both tutorials in the FAQ but neither helped. When I run the munge.bat in Data_ABC\Animations\SoldierAnimationBank\acklay, it flashes on the screen for an instant then closes. No new files are created anywhere, not even ZenAsset.log or BinMunge.log.
As a test, I copied the entire BF2_ModTools\assets\Animations folder to Data_ABC. I changed the Data_ABC\Animations\munge.bat to this:
and changed the SoldierAnimationBank\human_0\munge.bat to this:
and the same thing happend. Flashed on the screen and closed, no new files anywhere.
Any idea what's going on?
As a test, I copied the entire BF2_ModTools\assets\Animations folder to Data_ABC. I changed the Data_ABC\Animations\munge.bat to this:
Code: Select all
@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories
@REM soldier animation banks
@call munge_subdir.bat SoldierAnimationBank\human_0and changed the SoldierAnimationBank\human_0\munge.bat to this:
Code: Select all
@call ..\munge_animation.bat "/keepframe0 /scale 0.5 /dest human_0.zaf /comp_debug 0 /debug" CommonAny idea what's going on?