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Re: Model showcase thread Part II
Posted: Mon Mar 10, 2008 6:55 pm
by YouJediJunkie
LoL!
Crates and an unfinished ship.

Re: Model showcase thread Part II
Posted: Mon Mar 10, 2008 6:59 pm
by wazmol
looks good the barrel looks pretty nice. (its not often that you see someones UVmap)
Great Job and Welcome to GameToast xD
Re: Model showcase thread Part II
Posted: Mon Mar 10, 2008 7:04 pm
by MandeRek
Yeah, welcome jedi.junk! XD
Re: Model showcase thread Part II
Posted: Mon Mar 10, 2008 7:10 pm
by Commander_Cody771
Nice models and welcome!
Re: Model showcase thread Part II
Posted: Tue Mar 11, 2008 5:28 pm
by YouJediJunkie
THX alot!

Re: Model showcase thread Part II
Posted: Wed Mar 12, 2008 11:09 pm
by superstriker250
ooo pretty colo.....black and white
Re: Model showcase thread Part II
Posted: Wed Mar 12, 2008 11:11 pm
by woner11
superstriker250 wrote:ooo pretty colo.....black and white
Um because its not textured. You normally do that after you model.
Nice model Caleb it looks pretty good!

Re: Model showcase thread Part II
Posted: Fri Mar 14, 2008 6:53 am
by YouJediJunkie
This is a barrel I am doing for fun. Planning to give it a 2048x2048 texture...
http://img149.imageshack.us/img149/6886 ... lelqx6.png
Re: Model showcase thread Part II
Posted: Sat Mar 15, 2008 5:44 am
by wazmol
JediJunkie that isnt showing up, i have tried all day. link must be dead.
@ Caleb: thats amazing. would be an awesome prop!
Great work!
Heres 2 of my little few minute models (pretty easy, Uvs are okay aswell):
Grenade Launcher Attachment
gren_laun.png
and
My New minigun. with Syths anims.
New ChainGun.png
Re: Model showcase thread Part II
Posted: Sat Mar 15, 2008 6:26 am
by Death_Commando
Woah awsome models,waz
Re: Model showcase thread Part II
Posted: Mon Mar 17, 2008 4:50 pm
by jedi_pilot
Very nice models

. I really like that grenade attachment to the E-5

.
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 6:56 pm
by Fluffy_the_ic
First Model:

I intended it to be a rocket launcher of some sort. I know it's untextured, and it probably never will be 'cuz i don't quite understand Lord Bandu's Texturing tut.
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 7:10 pm
by DarthD.U.C.K.
looks good for a first model, but it has far to much unecassery polys
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 7:22 pm
by Fluffy_the_ic
DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 7:45 pm
by Taivyx
Fluffy_the_ic wrote:DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
He means that there are too many faces on the model, the body doesn't need to be that round, just round enough.
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 9:22 pm
by Fluffy_the_ic
Taivyx wrote:Fluffy_the_ic wrote:DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
He means that there are too many faces on the model, the body doesn't need to be that round, just round enough.
I could PM it to you and you fix it, if you want. I don't really like this model. I'm just gonna practice on my gamecube model. But I seriously need help texturing, and Lord Bandu's tut wasn't detailed enough for me.
Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 10:08 pm
by Commander_Cody771
It's pretty good for a first model.

Re: Model showcase thread Part II
Posted: Thu Mar 20, 2008 10:14 pm
by Fluffy_the_ic
Commander_Cody771 wrote:It's pretty good for a first model.

Thanks. I'm gonna post my next model tomorrow: my turret.
Re: Model showcase thread Part II
Posted: Fri Mar 21, 2008 2:09 am
by DeathRow
Sounds good, well done on your first model.
Re: Model showcase thread Part II
Posted: Fri Mar 21, 2008 3:49 am
by MandeRek
Fluffy_the_ic wrote:First Model:

I intended it to be a rocket launcher of some sort. I know it's untextured, and it probably never will be 'cuz i don't quite understand Lord Bandu's Texturing tut.
Texturing in XSI 6:
1. Go to the modtools 'screen' (so not XSI default: just modtools)
2. Select your object
3. Select 'Texture'> Unique UV's
4. Close the popup
5. Click Texture>Image
6. Click new>new from file
7. Select your texture.
I'm at school atm, could be a little different but this is it; very simple!