First battle of Cato Neimoidia: space

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: First battle of Cato Neimoidia: space

Post by Darth_Spiderpig »

Note: if any of the following is wrong, please correct me. Thanks.

Alright, every model is made of two "models", the one you see and then the one the game sees, which is called collision, and with large complex models those two can be varying a bit, which means you see a model but the game itself isn't, so you can, as it is in your case, fly through parts of the model you see, because the game thinks there is no model.
Well, now you surely have seen some invisible walls on some stock maps, where you can not walk through if you want to leave the battlefield, these are invisible barriers. They are called "com_inv_col16" (or 32 or 64, depending on their size) in your world's common/odf folder, just load them into ZeroEditor and place them just a little under your hangar floor, so that you can walk on them, not the actual hangar. You can also do this everywhere else you need proper collision.

That's it in easy words, please ask if you don't understand all things. :)
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

I shall deal with later model, now I got the idea of ​​"Separatist trap"-output from the speed of light additional separatists ships, course on the map
I have almost finished the first animation
Security
Private
Posts: 42
Joined: Thu Jul 28, 2011 5:54 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 SWRC
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by Security »

Wow, really venator! May I ask how goes progress the map?

http://img833.imageshack.us/img833/7335/neimo1.png - In these hangars is it possible to put one or two AT-TE, AT-OT and several Low Altitude Assault Transport (LAAT)?

Here are pictures:

AT-TE - http://images.wikia.com/starwars/images ... TE_TCW.jpg
AT-OT - http://images.wikia.com/starwars/images ... T_side.jpg , http://images.wikia.com/starwars/images/d/d5/Atot.jpg
LAAT - http://images.wikia.com/starwars/images/5/5f/LAAT.jpg, http://media.moddb.com/images/mods/1/12 ... seart1.jpg, http://images.wikia.com/starwars/images ... Tc_TCW.jpg

I apologize for my arogance but just want to ask whether it is possible to add in the hangar not stay empty?

Regards!
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

could you write in points? :oops:
to Darth_Spiderpig
Last edited by jasiojanisz on Sat Aug 27, 2011 8:44 am, edited 1 time in total.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: First battle of Cato Neimoidia: space

Post by Darth_Spiderpig »

jasiojanisz wrote:could write in paragraphs? :oops:
to Darth_Spiderpig
I did.
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

I mean:
1.
2.
3.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: First battle of Cato Neimoidia: space

Post by Darth_Spiderpig »

1) Check the msh.option files for collision lines like -nocolission. If they are there, remove them.

2)Open your map with the ZeroEditor, select Object/Place and browse to ...\BF2_ModTools\data_***\Common\odfs and place com_inv_col_8 (or 16, 32, 64, the numbers are the size) there where you can go/fly into your model (ingame).

3)Save.

4)Munge.

5)Test.

6)Post results here.
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

invisible hand has not have msh.option :(
Last edited by jasiojanisz on Sun Aug 28, 2011 2:04 am, edited 2 times in total.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: First battle of Cato Neimoidia: space

Post by Darth_Spiderpig »

Then skip step 1.
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

and he added the "second model" is only visible square :x
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: First battle of Cato Neimoidia: space

Post by Darth_Spiderpig »

Yes.
User avatar
jasiojanisz
Private Recruit
Posts: 23
Joined: Tue May 17, 2011 5:29 am
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: First battle of Cato Neimoidia: space

Post by jasiojanisz »

I close my work on the map
Post Reply