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Posted: Thu Oct 19, 2006 3:52 pm
by Maveritchell
And here's a rough texture for the T-3:

Image

And does anyone have any images of (any) T-3 from behind?

Posted: Thu Oct 19, 2006 4:14 pm
by Razgriz
Dont know how much help this is but
Image
Image
Image

Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Thu Oct 19, 2006 5:45 pm
by Darth_Z13
Maveritchell wrote:Image
What model is that? Looks really good!

RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Thu Oct 19, 2006 5:54 pm
by Xavious
Looks like Han Solo.

Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Thu Oct 19, 2006 7:37 pm
by Maveritchell
Darth_Maul wrote:Looks like Han Solo.

It's the ROTJ Luke.
Razgriz wrote:Dont know how much help this is but...(pictures)
Appreciate the effort, but all of those notably lack the "behind" view I said I was looking for. ;)

RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Fri Oct 20, 2006 6:01 am
by The_Emperor
There ya go:

Image
As said before, you miss the antenna :P and the thing sticking out of his chest

RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Sat Oct 21, 2006 12:30 am
by Protector_Pulch
Is this BF II or KOTOR ? gtpwn
shtr
The skin is superior, and the model looks like it was converted from KOTOR.
You should be awarded the modder of the month.

PS:
WE WANT MORE !!!!!!!!!!!11111111

RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Sat Oct 21, 2006 1:03 am
by Ipodzanyman
I don't think that's the model......Those are screenshots from KOTOR2 I think..... :wink:

RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Sat Oct 21, 2006 11:08 am
by Alpha
Lol. They are from Kotor, I can tell. He was posting them for skin reference.

RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Sat Oct 21, 2006 2:45 pm
by The_Emperor
:lol: :lol: he needed reference pics :lol: this is from KotOR, this aint SWBFII :P
Maveritchell wrote: And does anyone have any images of (any) T-3 from behind?
Keep the modder of the month trophy for when Maver' finishes his model and skin ;)

Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Colony

Posted: Tue Oct 24, 2006 12:07 am
by Maveritchell
The_Emperor wrote::lol: :lol: he needed reference pics :lol: this is from KotOR, this aint SWBFII :P
Maveritchell wrote: And does anyone have any images of (any) T-3 from behind?
Keep the modder of the month trophy for when Maver' finishes his model and skin ;)
And keep it after that, too, because the skin's not really too hot, and I only did a halfway job on the antenna. There's not going to be an actual extruding tool in the front, since I don't believe it came out (or just never saw it) when T3 was fighting.

And Pulch, heh, I'd be mighty suspicious of anyone who progresses from WIP pictures of a model like mine to pictures that look original-game-quality.

Anyway, here's (more or less) the final job on the model/texture. The skin's not super, and like I said in the first post, anyone who wants to take a crack at doing some skins for this project need only PM me.

I still need someone to export this, and, as always, I would love some more modelers, since I'm only one man (and not that proficient, at that).

Image

RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Mining Co

Posted: Tue Oct 24, 2006 12:20 am
by Protector_Pulch
What a pity nobody truly realised my irony. It's rather unusual that I use Caps, so didn't you wonder ?
@ Topic:
Looks rather good now, though I don't like green - but that's my personal problem.
I just think that his "feet" are too big, and I just would like to see how large he's. (compared to a stormie, e.g.)

Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: Minin

Posted: Tue Oct 24, 2006 12:41 am
by Maveritchell
Protector_Pulch wrote:I just think that his "feet" are too big, and I just would like to see how large he's. (compared to a stormie, e.g.)
He's about 3.5 feet, I suppose. In XSI he's a little bit over 1 block tall, and I believe the standard human in BFII is ~6 feet, or 2 blocks. Height-wise, he should be right on the mark.

RE: Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: M

Posted: Tue Oct 24, 2006 7:01 am
by Delta_57_Dash
ok, just some geeky stuff.

The miner uniform has a little white symbol on both sleeves.

Hk-50 had a rifle, not a pistol.

and let me guess... the map is part of the administration level plus most of the mining sublevel, right?

RE: Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus II: M

Posted: Tue Oct 24, 2006 10:53 am
by The_Emperor
You should make the green gray IMO :P Or a different color XD

Re: RE: Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus I

Posted: Tue Oct 24, 2006 11:56 am
by Maveritchell
Delta_57_Dash wrote:ok, just some geeky stuff.

The miner uniform has a little white symbol on both sleeves.

Hk-50 had a rifle, not a pistol.

and let me guess... the map is part of the administration level plus most of the mining sublevel, right?
Fair enough. I'd never gotten around to putting the logo on their shoulders, but yeah, you're right, I do need to do that.

Thanks for the catch with the HK.

And yes, the map should go fairly linearly from the kolto tank room you wake up in to the droid central controller room in the mining sublevel. The elevator from the administration deck to the mining sublevel will probably just be a door (since I've not come up with an elevator that would work well and not create a huge chokepoint) and the doors leading out of the droid central controller room will probably just be blocked off. I'll probably make a few tunnels connecting various parts (tunnels that would not have been in the actual game) just for sake of a balanced level.

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Perag

Posted: Tue Oct 24, 2006 12:33 pm
by Epena
I say change the green feet. :P

Gotta say though, the T3 model is pretty awesome. Keep up the good work!

Re: RE: Re: RE: Re: RE: Re: RE: Re: KOTOR-BF2 Mod: Peragus I

Posted: Tue Oct 24, 2006 2:03 pm
by PrinceXizor
Delta_57_Dash wrote:
Hk-50 had a rifle, not a pistol.
Yeah its closest to a T-21 blaster rifle

Posted: Thu Oct 26, 2006 12:58 am
by Maveritchell
Here's a new model I made, the mining droid model that should be used for the mining droid Mk 1, the excavator droid, and the fire suppressant droid. If you've got the full version of XSI and would be willing to help me, please PM me - I need some serious help rigging this to a skeleton so that I can put it ingame as a walking unit. (Modtools XSI can't import psych0fred's bones, FYI).

In other news, t551 was willing to convert the T3 model, so I should be able to get it ingame fairly soon.

Image

Posted: Thu Oct 26, 2006 6:07 am
by Bird-Kid
Maveritchell wrote:In other news, t551 was willing to convert the T3 model, so I should be able to get it ingame fairly soon.

Image
wow! good work! looks like that from KotOR II:
Image