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Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Sun Dec 16, 2007 9:38 pm
by EGG_GUTS
Concussion Missiles
and this is the pic for the Load screen I'm gonna use.

Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Sun Dec 16, 2007 10:32 pm
by SilvaDalek
wonderfull!
I love it!
Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Mon Dec 17, 2007 4:30 pm
by MandeRek
I do agree, nice pics! Did you use the Droid Trifighter's missiles effect only, or the whole weap? Damm nice EGG

Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Mon Dec 24, 2007 12:24 pm
by EGG_GUTS
Shield Statistics
Bombers(B-wing, Y-wing, Tie Bomber) Health = 5000 Shield = 2500
Fighters(Tie Fighter, X-wing, Tie Phantom) Heath = 2250 Shield = 4750
Intercepters( Tie Intercepters, A-wing) Health = 1500 Shield = 6000
Other (Tie Defender) Health = 1150 Shield = 6350
I had an Idea for the linked turrets so They should be finished soon when I get them done the map is pretty much done.
BTW, does anyone know hoe to up the fire rate, I might just reduce the Over Heat rate.
Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Mon Dec 24, 2007 12:41 pm
by Delta 47
Wow this is going to be awesome nice job

Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Mon Dec 24, 2007 5:15 pm
by Guest
please dont reduce the oveheat rate it will make less lasers flying around and targets harder to hit
Re: Space Dathomir! {WIP} *Beta Sent!*
Posted: Mon Dec 24, 2007 5:46 pm
by Huddy Da Man
umm... im kinda in a hurry and i cant go thru all the 5 pages
so can u post the link again? i couldnt find it in the first post...
or if there isnt even any link yet then sorry. my bad.
if someone makes fun of me,
ill consider another part of mandalorian wars.
with you on the other side... *dum dum dum*
edit: btw i wanted to say that stating from the pics this is gonna be a quite good map unless
you screw up.

so cmon and hop to it! hopin for full version to come out soon!
edit2: okay i read thru the topic and found out that the beta test is only given
to the beta testers chosen. for me tho i always do public beta on my maps.
its useful coz not only theres a higher possibility of finding deep bugs but,
i can also create a percentage of the ratings and see how much ppl would like it.