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Water glitch on high resolution

Posted: Thu Apr 03, 2014 4:12 pm
by LRKfm946
For some reason whenever I play my map on 1920x1080 resolution, I get this wierd visual glitch with the water:
Hidden/Spoiler:
Image
EDIT: Here's a video so you can actually see what's going on: http://www.youtube.com/watch?v=hbWq1uhaLxQ&HD=1
Any idea what's causing it/how to fix?


Here's the water section of my .fx file:
Hidden/Spoiler:
Effect("Water")
{

// general parameters
PatchDivisions(4,4);

// ocean parameters
OceanEnable(0);

// water event parameters
WaterRingColor(148, 170, 120,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);

// PC parameters
PC()
{
Tile(8.0,8.0);
MainTexture("dea1_water");
LODDecimation(1);
RefractionColor(60, 80, 40, 200);
ReflectionColor(60,90,50,200);
UnderwaterColor(70, 90, 60, 180);
FresnelMinMax(0.1,0.4);
FarSceneRange(50)

NormalMapTextures("water_normalmap_",3,8.0);
BumpMapTextures("water_bumpmap_",3,8.0);
SpecularMaskTextures("water_specularmask_",1, 4);
SpecularMaskTile(8.0, 8.0);
SpecularMaskScrollSpeed(0.0,0.0);
Velocity(0.01,0.01);

}

}

Re: Water glitch on high resolution

Posted: Thu Apr 03, 2014 4:17 pm
by Marth8880
Which part is the glitch? The fact that the water's such a bright color or the stretching on the right-hand side? Also, does this happen with the water on stock maps?

Re: Water glitch on high resolution

Posted: Thu Apr 03, 2014 4:45 pm
by Anakin
:funny2: i have no such problems on stock maps.

Do you have sweet fx or other "graphic optimizer"?

Re: Water glitch on high resolution

Posted: Thu Apr 03, 2014 5:17 pm
by LRKfm946
This doesn't happen on any other map, and I don't use any graphics optimizer. It also doesn't happen in the resolution I normally play at (1280x720).

Here's a video to better show what's happening: http://www.youtube.com/watch?v=hbWq1uhaLxQ&HD=1
(I just uploaded it so give it a few minutes to process the video in 1080p)

Re: Water glitch on high resolution

Posted: Thu Apr 03, 2014 5:37 pm
by AceMastermind
That blue you see is the normal map being displayed for some reason. Is this a custom water effect? I don't see any SWBF2 stock worlds using water with the same properties and values. Does this happen if you use a stock water configuration?

Re: Water glitch on high resolution

Posted: Thu Apr 03, 2014 6:34 pm
by LRKfm946
AceMastermind wrote:That blue you see is the normal map being displayed for some reason. Is this a custom water effect? I don't see any SWBF2 stock worlds using water with the same properties and values. Does this happen if you use a stock water configuration?
I didn't like how the water looked so I changed things until I like it. I didn't add anything non-stock.

I took out the edited section and pasted the dagobah water in and the blue still showed up. :?