Which part is the glitch? The fact that the water's such a bright color or the stretching on the right-hand side? Also, does this happen with the water on stock maps?
Re: Water glitch on high resolution
Posted: Thu Apr 03, 2014 4:45 pm
by Anakin
i have no such problems on stock maps.
Do you have sweet fx or other "graphic optimizer"?
Re: Water glitch on high resolution
Posted: Thu Apr 03, 2014 5:17 pm
by LRKfm946
This doesn't happen on any other map, and I don't use any graphics optimizer. It also doesn't happen in the resolution I normally play at (1280x720).
That blue you see is the normal map being displayed for some reason. Is this a custom water effect? I don't see any SWBF2 stock worlds using water with the same properties and values. Does this happen if you use a stock water configuration?
Re: Water glitch on high resolution
Posted: Thu Apr 03, 2014 6:34 pm
by LRKfm946
AceMastermind wrote:That blue you see is the normal map being displayed for some reason. Is this a custom water effect? I don't see any SWBF2 stock worlds using water with the same properties and values. Does this happen if you use a stock water configuration?
I didn't like how the water looked so I changed things until I like it. I didn't add anything non-stock.
I took out the edited section and pasted the dagobah water in and the blue still showed up.