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Visual munge stopped munging collision [solved]

Posted: Wed Dec 08, 2010 3:58 pm
by DarthD.U.C.K.
today i ran into a huge problem. visualmunge doesnt generate soldiercollision for some parts of models anymore. ive tried using primitives which normaly always work, tried msh.option-commands and the collision-odfparameter without success. no matter what i do, after a point, the models are missing either the whole or a part of the collision. cleaning and manual cleaning doesnt help either.
does anybody have an idea how to fix this?

copying the world and scriptfiles to an old copy of the map and munging there didnt help either.

lephenix was so kind to test the mshs, for him one worked and the other two mshs wioth missing collision created these errors and amde the map crash:
Hidden/Spoiler:
ERROR[worldmunge world1\MZB.wld]:Text file syntax error. (No open bracket)ERROR[worldmunge world1\MZB.wld]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

ERROR[configmunge world1\OLD.sky]:This file is missing a closing bracket somewhere!
1 Errors 0 Warnings

ERROR[levelpack MZB.req]:Expecting bracket, but none was found.
File : munged\pc\mzb.world.req(1)...

ucft <--
ERROR[levelpack MZB.req]:Expecting bracket, but none was found.
File : munged\pc\mzb.world.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack MZB_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack MZB_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack MZB_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack MZB_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings

ERROR[levelpack MZB.req]:Expecting bracket, but none was found.
File : munged\pc\mzb.world.req(1)...

ucft <--
ERROR[levelpack MZB.req]:Expecting bracket, but none was found.
File : munged\pc\mzb.world.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

Re: Visual munge stopped munging collision

Posted: Sat Dec 11, 2010 12:05 pm
by Cerfon Rournes
Gah, I hate those errors. Got them a few times myself, with one map, and it has never been fixed. Uh, manual clean?...

Re: Visual munge stopped munging collision

Posted: Sat Dec 11, 2010 12:41 pm
by martin105038
DarthD.U.C.K. wrote:lephenix was so kind to test the mshs, for him one worked and the other two mshs wioth missing collision created these errors and amde the map crash
Did he test them in a new map or in the old copy of the map you mentioned before? If he did it in the old version, maybe you could try in a new map with only these mshs.

Re: Visual munge stopped munging collision

Posted: Sat Dec 11, 2010 4:00 pm
by DarthD.U.C.K.
thanks for your help. i found the problem now, it was the XSI-scene. it seems like 650 objects and/or60 collisions in one scene were too much for the pandemic tool. with the models exported from a fresh scene the collision works now