Visual munge stopped munging collision [solved]
Posted: Wed Dec 08, 2010 3:58 pm
today i ran into a huge problem. visualmunge doesnt generate soldiercollision for some parts of models anymore. ive tried using primitives which normaly always work, tried msh.option-commands and the collision-odfparameter without success. no matter what i do, after a point, the models are missing either the whole or a part of the collision. cleaning and manual cleaning doesnt help either.
does anybody have an idea how to fix this?
copying the world and scriptfiles to an old copy of the map and munging there didnt help either.
lephenix was so kind to test the mshs, for him one worked and the other two mshs wioth missing collision created these errors and amde the map crash:
does anybody have an idea how to fix this?
copying the world and scriptfiles to an old copy of the map and munging there didnt help either.
lephenix was so kind to test the mshs, for him one worked and the other two mshs wioth missing collision created these errors and amde the map crash:
Hidden/Spoiler: