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Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 4:26 pm
by Nedarb7
Adjusting the leg shape to fit my references (plus some textures) here it is so far:
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(I'll check his scale with the reference you just gave me)

Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 7:13 pm
by RogueKnight
Yeah, that scaling looks much more accurate. I believe I was still looking at the photo in the first post, which I now realize is outdated.

If you're looking for more areas to add some finer details, I would suggest starting at the shoulderpad and working up the arm to the hand. There are a lot of details in both the stock model and yours that can be easily textured on; However, if you really want your model to stand out, adding those extra polys to give everything a little more shape and depth will do wonders.

Here's a good TCW reference of the shoulder and arm.
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Edit: You could also probably bulk up the torso, particularly the chest area, a bit. He looks slightly scrawny. Here's another reference picture to show the kind of bulk I'm talking about.
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(I swear I'll stop micromanaging you now. Hehehe.)

Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 9:42 pm
by Nedarb7
RogueKnight wrote:Yeah, that scaling looks much more accurate. I believe I was still looking at the photo in the first post, which I now realize is outdated.
Ah, okay. That makes much more sense,
RogueKnight wrote:If you're looking for more areas to add some finer details, I would suggest starting at the shoulderpad and working up the arm to the hand. There are a lot of details in both the stock model and yours that can be easily textured on; However, if you really want your model to stand out, adding those extra polys to give everything a little more shape and depth will do wonders... You could also probably bulk up the torso, particularly the chest area, a bit.
Okay, I'll see what I can do,
RogueKnight wrote:(I swear I'll stop micromanaging you now. Hehehe.)
Alright :lol:

Comparison between the old legs and foot with the new one in-game:
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Re: Republic Commando WIP

Posted: Sun Nov 17, 2013 1:58 am
by THEWULFMAN
That is vastly better, good work. Keep it up, you look promising.

Re: Republic Commando WIP

Posted: Sun Nov 17, 2013 5:51 am
by Anakin
After i'm working on the republic commando side mod i have some ref for textures. But they're maybe also good for modeling.
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I really love this one:
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Re: Republic Commando WIP

Posted: Mon Nov 18, 2013 4:16 pm
by Nedarb7
Anakin wrote:After i'm working on the republic commando side mod i have some ref for textures. But they're maybe also good for modeling.
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I really love this one:
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Okay, thanks.

I added better hand-pads (is there a different word for that?) and elbow-pads:
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Re: Republic Commando WIP

Posted: Mon Nov 18, 2013 5:35 pm
by Anakin
That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.

Re: Republic Commando WIP

Posted: Tue Nov 19, 2013 8:31 pm
by Nedarb7
Anakin wrote:That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.
Is the vibroblade visible when it isn't being used?

Re: Republic Commando WIP

Posted: Sat Nov 23, 2013 2:04 am
by CressAlbane
Based on my hazy memories of RC, I don't think it is.

Re: Republic Commando WIP

Posted: Sat Nov 23, 2013 11:15 am
by Anakin
Nedarb7 wrote:
Anakin wrote:That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.
Is the vibroblade visible when it isn't being used?

i don't think so. Just thought it's maybe a nice idea. you needn't do that.

one question. I had a bit boredom and so i started with textureing your RC for our mod :D It's maybe a bit early XD

But it's really difficult to texture without knowing what part is where on the model. If you maybe can export an stock soldier with your texture on him, so i have an idea where the texture will be on the model.
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my idea of the sniper texture :D looks a bit like fixer ;)

Re: Republic Commando WIP

Posted: Sat Nov 23, 2013 5:55 pm
by Nedarb7
Nice texture job :thumbs:
Anakin wrote:It's maybe a bit early XD
If you want to make finalized versions of your textures I would wait until the asset is released, that way you don't have to worry about adding the newer parts to your textures.
Anakin also wrote:it's really difficult to texture without knowing what part is where on the model.
Here, use this reference:
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Re: Republic Commando WIP

Posted: Sun Nov 24, 2013 7:04 am
by Anakin
Thank you that helps :D

Re: Republic Commando WIP

Posted: Tue Dec 17, 2013 3:48 pm
by Nedarb7
Update-ish:

Visor upgrade?

The changes you see below are a test only so I may or may not keep it.
If it looks great in-game I will keep it if not then I wont. Now, why could it possibly
look bad? Take a look at these pictures:
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Going to test it in-game, if it works then glow would be possible for the visor.

-EDIT-
Well, it turned out much better than I had expected! :shock:

Here's a few in-games (the amount of glow would need to be reduced):
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Comparison between the indented visor and the non-indented one:
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Re: Republic Commando WIP

Posted: Wed Dec 18, 2013 4:26 am
by Anakin
I love you :D


Can you focus on this??
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Re: Republic Commando WIP

Posted: Fri Jan 03, 2014 11:29 am
by Cerfon Rournes
I love the progress. Great work! Keep it up. :thumbs:

Re: Republic Commando WIP

Posted: Sat Jan 04, 2014 12:53 pm
by Nedarb7
Anakin wrote:Can you focus on this??
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Hmmm... the top part I will probably do but I'm unsure about the lower parts (namely the circles), I don't think its worth it to add an extra 24 ish faces for such tiny details that wont really be noticeable in game. However the chin part would only add about 5 or less so I could easily add it.
Cerfon Rournes wrote:I love the progress. Great work! Keep it up. :thumbs:

Thanks!

Re: Republic Commando WIP

Posted: Sun Jan 05, 2014 10:53 am
by Anakin
Nedarb7 wrote:but I'm unsure about the lower parts (namely the circles),
maybe you can work with bumb maps for it
Nedarb7 wrote: However the chin part would only add about 5 or less so I could easily add it.
would be great if you can make this.

Re: Republic Commando WIP

Posted: Mon Jan 06, 2014 3:22 pm
by Nedarb7
Okay, here is the edit:
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The only issue I have with it is that it isn't really noticeable in-game:
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Here are some angles that you can actually see the edit somewhat (ignore the second picture's weapon model, I made it only for testing):
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Re: Republic Commando WIP

Posted: Tue Jan 07, 2014 6:30 am
by Anakin
i like it :thumbs:

if you add some shadow in the texture, you'll see the edge better.

Re: Republic Commando WIP

Posted: Wed Jan 15, 2014 10:29 pm
by izvishnu
post removed by user