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Changing map size (the one that comes up with m) [Solved]
Posted: Sat Apr 20, 2013 5:07 pm
by Dakota
I've created a map and made a nice mini map for it and put it in game but the map is 256x256 instead of 128x128. now when I look at the map with M it is only a fourth of what it needs to be so that i'm not outside of the map when i'm actually on the spot I should be.
Does anyone know how to change the map size (not terrain)?
Re: Changing map size (the one that comes up with m)
Posted: Sat Apr 20, 2013 5:29 pm
by Marth8880
Do you have a mapbounds region? If not, create one; it...I guess acts as the minimap's UVs, lol, in that it basically sets where the texture is aligned to, if that makes any sense. Create a region with identical X, Y, and Z scaling, name it mapbounds, put mapbounds in the region ID, and move it to wherever your minimap should encompass.
Re: Changing map size (the one that comes up with m)
Posted: Sat Apr 20, 2013 9:53 pm
by Dakota
alright, I didn't have one before due to my map being surrounded on all sides. I'm going to try that now.
Re: Changing map size (the one that comes up with m)
Posted: Sat Apr 20, 2013 10:16 pm
by Maveritchell
Dakota wrote:alright, I didn't have one before due to my map being surrounded on all sides. I'm going to try that now.
He's talking about a mapbounds region, not a boundary.
http://www.gametoast.com/forums/viewtop ... =27&t=6375
Re: Changing map size (the one that comes up with m)
Posted: Sun Apr 21, 2013 2:39 pm
by Dakota
Having never set up the boundaries I believed they were related. Also I have the minimap working correctly now.