Posted: Sun Feb 26, 2006 5:54 am
OK, me and my clan played this and a few others for a while and here's our buglist:
Ground too dark
Sun is really low and cast really long and usually buggy shadows, raise it up so that the shadows don't look so buggy
Around the spire, there is a glitch. It's kinda hard to describe, but basically some of the texture of the towers of the spire bleeds off into sky when looked at from different angles. Easiest to see when you're a jedi and you jump on top of the spire
When a remote rocket is fired from inside the spire (as Chewy, it's great flying around the map in those things), the rocket instantly explodes. Seems the game thinks the spire is solid or something.
If the Rebublic captures all of the cps execpt the Spire, the CIS will still get a countdown from lack of spawns and lose, even though they can still spawn from there.
The Three CIS ships need more HP, they are easily taken out by Jedi and need only three volleys from the Landers to destroy. Also, they don't seem to count as spawns or towards the amount of CPs the CIS holds, meaning that the CIS could lose due to having no spawns even if they are still up.
Republic destroyable spawn (staging area?) is easily killed by detpacks, especially because of the ammo droid there. Maybe increase it's HP, maybe not, it is a bit hard to get all the way back there.
As to the ships:
ATTE works fine, as do the hailfire and spider walkers.
The Republic Lander doesn't retract it's doors when it's launched, maybe you should just remove them all together like in the original
Lander acts just like the Space map ones so it can't slow to a stop.
Backflips and rolls don't really make sense with the ship (there's suppossed to be people inside of them) so they should just be removed. Giving it no stamina should do the trick.
The missiles can still lock on, which might make them too powerful. Then again, the missiles don't hit the same area as the lasers. IMO, the missiles should match the laser's aim and should not be lockable.
The Geonosian fighter has slow rolls and backflips, lasers are blocks.
It flies a bit too fast, and it's hard to hit stuff at it's speeds.
Other than that, it's a fantastic map and I can't wait to play the finished versions. And if you haven't allready, take out boba fett and fly around the spire, it's got some good views.
Ground too dark
Sun is really low and cast really long and usually buggy shadows, raise it up so that the shadows don't look so buggy
Around the spire, there is a glitch. It's kinda hard to describe, but basically some of the texture of the towers of the spire bleeds off into sky when looked at from different angles. Easiest to see when you're a jedi and you jump on top of the spire
When a remote rocket is fired from inside the spire (as Chewy, it's great flying around the map in those things), the rocket instantly explodes. Seems the game thinks the spire is solid or something.
If the Rebublic captures all of the cps execpt the Spire, the CIS will still get a countdown from lack of spawns and lose, even though they can still spawn from there.
The Three CIS ships need more HP, they are easily taken out by Jedi and need only three volleys from the Landers to destroy. Also, they don't seem to count as spawns or towards the amount of CPs the CIS holds, meaning that the CIS could lose due to having no spawns even if they are still up.
Republic destroyable spawn (staging area?) is easily killed by detpacks, especially because of the ammo droid there. Maybe increase it's HP, maybe not, it is a bit hard to get all the way back there.
As to the ships:
ATTE works fine, as do the hailfire and spider walkers.
The Republic Lander doesn't retract it's doors when it's launched, maybe you should just remove them all together like in the original
Lander acts just like the Space map ones so it can't slow to a stop.
Backflips and rolls don't really make sense with the ship (there's suppossed to be people inside of them) so they should just be removed. Giving it no stamina should do the trick.
The missiles can still lock on, which might make them too powerful. Then again, the missiles don't hit the same area as the lasers. IMO, the missiles should match the laser's aim and should not be lockable.
The Geonosian fighter has slow rolls and backflips, lasers are blocks.
It flies a bit too fast, and it's hard to hit stuff at it's speeds.
Other than that, it's a fantastic map and I can't wait to play the finished versions. And if you haven't allready, take out boba fett and fly around the spire, it's got some good views.
