Acezuraize; Beta v2.1b OCT 18; TRANSLATORS PLEASE
Posted: Thu Sep 27, 2007 10:03 pm
Looking for Translators, see this post
Its about time people enjoyed my countless (I didn't count) hours of work on this map.
See theW.I.P. topic(LINK) for detailed background, but basically this is a race/scripted campaign map that has decent graphics and about a dozen firsts for the engine.
Updates/Change Log (see Features Below and in WIP topic)
Want more updates? I need Help!
Can you help me with:
Getting Stars in the Night Sky? (DONE)
Getting the speeder bike's repair function to suck up endurance?
remembering how to add new game modes to a map?
Completing a ForcePlayertoEnterVehicle function? (DONE)
* changes probably lost to hard drive class....oh hey theres the request thread for the commander animation brb....
Oh wait nevermind a year and hlaf after ordering replacement PCB my HD finally decided to work again. That's pretty cool I guess.
Requests
I need a collision fixed and would like a better animation for the briefing commander(LINK)
The required extra files are available in the SWBF 1 Conversion Pack or in the top download.
DOWNLOAD: 2.1 and Requirements
DOWNLOAD: 2.1 W/O Shell or Sides
Patch B (October 18th)
Pics
Racing Video, shows route.

Some Quick Features:
-TK punishment
- Enhanced Version of Maveritchel's race mode
- Random Day/Night environment each time you play
- Teleporters (Used in gameplay not as "Transporter Beams")
- Detailed campaign with a Commander that chats to you.
- about a billion things I forgot I did.
Progress is on-going but, and I figure I'll release a version once in a while once I've added a bit of things. Possibly some small patches will be released if changes are limited to only one of the .lvl files.
BUGS:
I know there are still some bugs, I've heard the terrain textures could use some improvement.
Please note, that HIGH lighting settings are broken, and the map will crash if lighting is on high.
As for crashes, if you can repeat them, you could do me a big favour by bf2log - ing them all.
If you can't, at least tell me when there is a crash, not that there is one.
BUG LIST
--Building Scheme + Day / Night textures don't sync between multi-players. (Can cause mild visibility related unfairness)
--Republic Legion Skins don't sync between multiplayers. No problems, really. Except the officers use different msh's sometimes.
--CW Campaign - In MP, the ride Gunship reverts to its starting position before begining the animation sequence, however enter/exit is possible/occurs from where the object should be. Possibly lag induced
--One of the teleport regions seems to be broken (MP Only?) in patch B
Suggestions:
Set up a server and test online. CW Campaign should make some good co-op.
Enjoy!
Its about time people enjoyed my countless (I didn't count) hours of work on this map.
See theW.I.P. topic(LINK) for detailed background, but basically this is a race/scripted campaign map that has decent graphics and about a dozen firsts for the engine.
Updates/Change Log (see Features Below and in WIP topic)
Hidden/Spoiler:
Want more updates? I need Help!
Can you help me with:
Getting Stars in the Night Sky? (DONE)
Getting the speeder bike's repair function to suck up endurance?
remembering how to add new game modes to a map?
Completing a ForcePlayertoEnterVehicle function? (DONE)
* changes probably lost to hard drive class....oh hey theres the request thread for the commander animation brb....
Oh wait nevermind a year and hlaf after ordering replacement PCB my HD finally decided to work again. That's pretty cool I guess.
Requests
I need a collision fixed and would like a better animation for the briefing commander(LINK)
The required extra files are available in the SWBF 1 Conversion Pack or in the top download.
DOWNLOAD: 2.1 and Requirements
DOWNLOAD: 2.1 W/O Shell or Sides
Patch B (October 18th)
Pics
Hidden/Spoiler:

Some Quick Features:
-TK punishment
- Enhanced Version of Maveritchel's race mode
- Random Day/Night environment each time you play
- Teleporters (Used in gameplay not as "Transporter Beams")
- Detailed campaign with a Commander that chats to you.
- about a billion things I forgot I did.
Progress is on-going but, and I figure I'll release a version once in a while once I've added a bit of things. Possibly some small patches will be released if changes are limited to only one of the .lvl files.
BUGS:
I know there are still some bugs, I've heard the terrain textures could use some improvement.
Please note, that HIGH lighting settings are broken, and the map will crash if lighting is on high.
As for crashes, if you can repeat them, you could do me a big favour by bf2log - ing them all.
If you can't, at least tell me when there is a crash, not that there is one.
BUG LIST
--Building Scheme + Day / Night textures don't sync between multi-players. (Can cause mild visibility related unfairness)
--Republic Legion Skins don't sync between multiplayers. No problems, really. Except the officers use different msh's sometimes.
--CW Campaign - In MP, the ride Gunship reverts to its starting position before begining the animation sequence, however enter/exit is possible/occurs from where the object should be. Possibly lag induced
--One of the teleport regions seems to be broken (MP Only?) in patch B
Suggestions:
Set up a server and test online. CW Campaign should make some good co-op.
Enjoy!











