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Battle of Saleucami (Beta v. 0.75, 12/28/06)

Posted: Thu Dec 28, 2006 6:25 pm
by Schizo
Well, here it is. The public beta for Saleucami. I know you guys have been waiting anxiously for this map, so you'll finally get to have a chance playing it.

The ReadMe:
Saleucami, Beta 0.75 - By Schizo (X-Fire: Nzdjh, Email: [email protected]) and GuitarMan


Well, here it is. My third map for BFII. I wasn't the one who actually started the map. The credit goes to GuitarMan. He
basically was the one who got the idea for the map and got it going. But then he had some troubles with his game, so he
allowed me to take over the map for him. I've been wanting to do a Saleucami map for a long time now (since BF1), so I really
couldn't pass the opportunity down to finally make one. GuitarMan basically started me with what I needed, and I drastically
improved on what he had, changing several things, such as the sky, just to give it that Saleucami feel. I laid down tons of
different objects, and took the time to make sure every little detail was as perfect as I could get it. I had a lot of fun
putting this map together, and I hope you'll have as much fun playing it.


Backstory:

Gaining the initiative against the CIS forces, the Republic has won a series of stunning victories on planets such as Duro
and Balmorra. The CIS is now in full retreat from the Core Worlds, allowing the Republic to finally go back on the offensive
and attack the retreating CIS forces. Emboldened by the victories, Supreme Chancellor Palpatine has diverted a significant
portion of the clone forces to lay siege to the Seperatist strongholds in the Outer Rim. Three of these planets; Felucia,
Mygeeto, and Saleucami, have become the number one targets of the Republic, due to their extreme importance to the CIS war
effort. Knocking out these three planets would render the CIS nearly defenseless, bringing a swift end to the Clone Wars.

Saleucami, a harsh desert world covered in strange plant growth, is home to the vital CIS cloning facilities, which are able
to provide the CIS with thousands of Morgukai clones. Hoping to knock these facilities out and deal a crushing defeat to the
CIS, the Republic lands countless forces from the 327th Star Corps, the 21st Nova Corps, and most significantly, troops from
the 91st Reconnaissance Corps under the command of Clone Marshall Commander 8826, better known as "Neyo". After laying siege
to the main city for months, the Republic has wiped out nearly all CIS resistance, leaving only small pockets scattered
across the planet. Moving on to other battlefields, the 327th and 21st have left the planet, leaving it to the 91st under
Commander Neyo to mop up any remaining CIS resistance.

One CIS hotspot has proved to be very troublesome to subdue, however. Early in the Clone Wars, the Republic had already tried
to gain a foothold on Saleucami several times. They landed forces in several different areas, but were forced to retreat
every time, due to lack of supplies and strong CIS defenses. The most distastrous landing occured in a fairly insignificant
valley near the equator. The Republic landed a large force of freshly trained Phase I clone troopers in the valley. They
were able to gain a foothold, and it seemed as though the Republic would finally be able to launch an offensive and take back
the planet. But the CIS, determined to hold onto the planet at all costs, amassed a huge force and counter-attacked,
surrounding the Republic forces and laying siege to the pocket. For over a year, the clone forces on the planet had to endure
a prolonged siege. Several attempts were made to resupply the force, but the CIS defenses proved too strong. Over a year
after landing, the force was all but destroyed, with thousands of clones taken prisoner by the CIS.

Now, after the Republic has finally liberated the planet from the CIS, they plan to avenge their fallen comrades, and take
back the valley from the CIS. However, a large CIS force has dug their heels into the valley, and has pushed back all
attempts by the Republic to capture it. Having had enough of the horrendous casualties taken in the battle for the valley, a
large force from the 91st has been sent to deal with the remaining droid resistance once and for all. Lead by Commander Neyo
himself, this battle will prove to be very bloody.

Installation:

Simply run the BOS.exe file, select the path to your addon folder, and extract.

Features:

- Movie-Accurate units and vehicles.

- (Fairly) Movie-Accurate map.

- 91st Reconnaissance Corps skins.


Tactics:

Since this map has been made to be as accurate to the movies as possible, the style of gameplay has changed a lot. Here are
some tips to help you gain the edge over your opponents, and so you can enjoy the map without getting too frustrated. :P

- Republic:

The main goal of the Republic on this map is simple; attack attack attack. Your main objective should be to gain as
many CPs as you can, and try to hold on to them for as long as you can. Eventually, the CIS reinforcements will
dwindle. As long as you can keep up the assault, and hold on to the CPs you have captured, then you're sure to win
the battle.

One thing I can't stress enough is to use the AT-TE to your advantage. It's in the map for a reason. The AT-TE is
meant to be used as a mobile CP, not as an ultimate unbeatable super-weapon. If you try to go all-out and attack
the CIS forces head-on with nothing but an AT-TE, you're almost guaranteed to lose. Use the AT-TE to launch tiny
assaults on individual CPs. Try to escort the AT-TE to a CP, and use it to spawn friendly forces from to help
reinforce your position. Guide the AT-TE next to newly-taken CPs so you can have some friendlies to help you hold on
to the base and take the load off your shoulders. The AT-TE does have some pretty serious firepower, but use it
sparingly. The AT-TE should be used in a half offensive, half defensive manner. Use it to spawn from to launch an
attack on a CP, then use it to help defend that CP so you can assault another one.

Also, use the support and medic classes to your advantage. In the heat of battle, they are a vital asset to any army.
If you're a medic and you see one of your friendlies is wounded, then toss him a bacta tank or two. If you're a
support unit, and you see one of your guys reloading, then toss him an ammo container so he'll still have plenty of
ammo left. The more you help out your friendlies, the more they'll help you out. If you just run in as a medic and
use the bacta tanks to heal yourself and just let your team mates die, then you'll just be hurting yourself. The more
you heal your buddies, the less they'll die, and the more they'll be able to lay down suppressing fire and help back
you up if the going gets rough. Plus, the more friendlies you let die, the more reinforcements you lose, so always
keep that in mind.

- CIS:
There really isn't much to say here. The CIS was never really too keen on making its soldier the ultimate fighting
unit with all kinds of cool weapons and gadgets to take on a bunch of enemies at once. Droids are meant to be
expendable, and that's just what they are. What the CIS lacks in strength, it makes up for in numbers. Use your
numbers to overwhelm your opponents. One little battledroid attacking a group of clones isn't going to do crap, but
get yourself a whole army of droids, and then we'll see what happens. Don't go out thinking you're going to get a
bunch of kills. Go out thinking that you're just as expendable as the next guy, and your primary goal is to overwhlem
the opponent, even if it means getting yourself killed so one of your friendlies can get a CP while you draw fire
from a bunch of clones.

Also, you may be thinking, "What the hell, no secondary weapons?". Well, to be frank, the CIS didn't have any.
If you're an assault droid, they give you a rocket launcher and send you out. They don't equip you with tons of
super high-tech, expensive gadgets to go taking out five tanks a a time. They give you one rocket launcher and a few
rockets, and then send out another 50 assault droids with you and completely overwhelm your opponents with
your sheer numbers. It's like that with any class. If you don't like it, get used to it. That's realism for ya.

And the droid pilot is meant to pilot vehicles, not go out and fight elite clone soldiers. That's why he's got a
fusion cutter; he's a pilot, not a soldier. His job is to pilot the vehicles. And if you can learn to use the
vehicles effectively, then you'd do a lot more damage than you would if you were just out there with a blaster or
something.

- Both Teams:

Okay, here's my biggest advice for both teams; don't go all Rambo and charge headlong into the enemy. I know you can
do that in normal BFII and survive, but lemme tell ya, on this map, you wouldn't last 10 seconds doing that. Charging
into the enemy base isn't going to work. You've got to learn to take it in strides. Choose a position, stay in it,
lay down supressing fire, and when the enemy starts to weaken, then move up a little bit, take up position again, and
repeat the process. I know it's time-consuming, but if you were on a battlefield with bullets flying past your head,
would you just stand up straight and run out into the thick of it? I don't think so.

Use cover to your advantage. I can't stress this enough. Cover is important on this map. I realize there are places
where there's very little cover. You know what you do then? Get outta there, dipwad. Don't just stand out in the
open; you're just asking to get shot. Find cover, and use it. If you can use cover, and then use the strategy I
explained above (lay down supressing fire, move up a little bit at a time), then you're bound to make a lot more
progress then if you just charged headlong into the middle of the battlefield.

Use teamwork. Bots are dumb, yes, but they can be used very effectively if you know how. Use the "follow me" command
often. If you're going to assault an enemy CP, ALWAYS have some backup. Doesn't matter if it's just some dude with
a fusion cutter; if that's the case, use him as a decoy for the other bots to shoot at. Don't lone-wolf it all the
time like you do in regular BFII. Always stay close to your team. If you're going alone, then you just make an easier
target.

And the most important of all; have fun. Don't let it get the best of you. If you're constantly dying and getting
real frustrated, then try a different approach. Mix up your tactics. The tactics I've listed are by no means the only
ones you should use, but it's a start. As you start to play the map and start to get a feel for how you should play
it, then you should be able to develop your own tactics to suit your needs and gain the edge.


Known Bugs:

- The AT-TE will get a little confused sometimes. Overall it follows the planning fairly well, and can traverse the map
without incident. But if you do see the AT-TE get stuck on an object, or not moving, then either jump in and guide it along
yourself, or just let it be; usually the pilots can figure it out themselves if you give them some time.

- There may be some floating objects here and there. I've tried nailing as many as I could, but it's hard to get them all,
since not all of them show up correctly in ZeroEditor.

- Still needs a mini-map.


Credits and Thanks:

- GuitarMan probably deserves the most thanks, since it was his map to begin with. He basically started the whole thing, I
simply touched it up and finished the job.

- MajinRevan for making all the units, vehicles, etc. all movie-accurate and working. New sounds and all. Give the guy a
round of applause, eh?

- Lord-Bandu for his awesome Saleucami assets. Without them, this map just wouldn't feel like Saleucami.

- OOM-9 for his DC-15s Carbine model.

- GuitarMan, Wazmol69, and SBF_Dann_Boeing for their work on some custom weapons. Though the weapons didn't exactly make it
to the final cut of the map, they still deserve thanks.

- Epena, Majin, and Linus for the early beta testing. The folks at GT for testing the public beta.

- Everyone at GT for their support.


And that's about it. Enjoy the map.

Some screenies:

http://img156.imageshack.us/img156/9885 ... ta1gt0.png

http://img147.imageshack.us/img147/8306 ... ta3ba3.png

http://img156.imageshack.us/img156/2020 ... ta6nv9.png

http://img157.imageshack.us/img157/5444 ... eyols1.png

http://img402.imageshack.us/img402/4229 ... ta7jh2.png

http://img147.imageshack.us/img147/8361 ... ta8hp7.png

http://img174.imageshack.us/img174/3665 ... a12zm5.png

http://img174.imageshack.us/img174/4259 ... a13tk5.png


And, of course, the download link:

http://files.filefront.com/Battle_of_Sa ... einfo.html


Enjoy. And any bugs, glitches, whatevers you find, please report it here so as I can fix them for the final.

RE: Battle of Saleucami (Beta v. 0.75, 12/28/06)

Posted: Thu Dec 28, 2006 6:30 pm
by cloneknight
wow this is so awsome and it is even better tham before!

RE: Battle of Saleucami (Beta v. 0.75, 12/28/06)

Posted: Thu Dec 28, 2006 6:31 pm
by Guest
Schizo

:D :!: :lol: Downloading now! Map looks is really cool and nice

Posted: Thu Dec 28, 2006 6:33 pm
by Elmo
*screams uncontrolably*

Posted: Thu Dec 28, 2006 6:43 pm
by GuitarMan
WOOOOOOOOOOOOOOOOOOOOT! :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:

Posted: Thu Dec 28, 2006 6:57 pm
by Elmo
just played it and it was AWESOME... just pay attention to what I am going to say next :P

this could seriously qualify for a ROTR series or whatever...(try to understand what that means :lol: ) this is really similar to the ROTE series... the weapons... speeds... (dead clones :lol: ) So.. it's a VERY good map... but it looks like half of Majin's work is in it :wink:

Posted: Thu Dec 28, 2006 7:20 pm
by -(DW)-Arc9[E]
Only issue is that the sky textures kill the map :P

In the movie(SW EPIII) seleucami lookes like a tropical paradise of sorts
You should use feleuca skies

Posted: Thu Dec 28, 2006 7:20 pm
by Hawksolo
Looking sexy

I'll let you kn you can improve once I play it...

Posted: Thu Dec 28, 2006 7:21 pm
by -(DW)-Arc9[E]
[OFF TOPIC]Hey hawk that avatar is somewhat...disturbing

[ON TOPIC]God rapidshare is [crazy]

let me quote that piece of [OUCH] website:
You have reached the download-limit for free-users. Want to download more?
Get your own Premium-account now! Instant download-access! (Or wait 27 minutes)
i dident even download no [DROPINS]
post it on filefront!! :evil: :evil: :evil: :x :x :x

Posted: Thu Dec 28, 2006 7:28 pm
by Darth_Z13
-(DW)-Arc9[E] wrote:its the equal of a man loving a man
You know that that's incredibly offensive for someone who is like that. What's your problem? :?

And buddy... it was posted on Filefront:

Posted: Thu Dec 28, 2006 7:46 pm
by Captain_Mazda
-(DW)-Arc9[E] wrote:In the movie(SW EPIII) seleucami lookes like a tropical paradise of sorts
You should use feleuca skies
No.

Posted: Thu Dec 28, 2006 7:56 pm
by Epena
-(DW)-Arc9[E], you need to stop. You need to chill. You need to respect others. If you keep up these offensive statements, you're getting a warning or two. I've seen you do nothing but spam around here, and it needs to stop.

Posted: Thu Dec 28, 2006 8:10 pm
by Fusion
I like it, I'm just not a big fan of the "realistic" gameplay. Maybe in a future version there could be a "normal" conquest, still with the 91st skins, but with the SWBFII gameplay. Again, just a suggestion.

Posted: Thu Dec 28, 2006 8:30 pm
by Schizo
I was considering doing just that. It depends what people think.

-(DW)-Arc9[E] wrote:let me quote that piece of [C] website:
You have reached the download-limit for free-users. Want to download more?
Get your own Premium-account now! Instant download-access! (Or wait 27 minutes)
i dident even download no [S]
post it on filefront!! :evil: :evil: :evil: :x :x :x
You obviously didn't even click the link, since it's hosted on Filefront. Next time read the post before you go posting an insulting comment like that.

Posted: Thu Dec 28, 2006 9:13 pm
by GuitarMan
This. Map. Is. AMAZING! It looks so much better from when I posted that video.

*like my new avi? I was really bored. And the first thing taht came to my mind was "You ARE SUCK!" It may not last very long, but it's there whether you like it or not.*

Posted: Thu Dec 28, 2006 10:13 pm
by Zaniac
Very nice Schizo, you can really tell the level of detail that went into this map. It is a very different style of play from the regular BFII but I like it, wouldn't mind seeing more maps like this. I also saw that you took out the noticable purple glow the CIS rockets fire with. Took me awhile to notice, I would just be running for cover then bam! My body goes flying into the air. I also really like the bigger explosion you've added when vehicles die. It all adds up into one great fun experience, Great job. :D

Posted: Thu Dec 28, 2006 11:16 pm
by cloneknight
what is up with the clone hanging from the tree. what did he ever do to you? :) i like droid sniper's attack. can you give the clone's the same?

Posted: Fri Dec 29, 2006 1:55 am
by Protector_Pulch
Oh my. It seems Schizo is GT's very own Midas. Whatever he touches turns into gold. Although he had done some rather nice terrain engineering, GuitarMan had not made any nice sides - and passed the map on to one of the best side-makers on GT. So a great project began...

Oh. My Download's done. I'd better test this awesome piece of work right now. THANKS to GuitarMan and, of course, Schizo.

Posted: Fri Dec 29, 2006 7:48 am
by -(DW)-Arc9[E]
Heyyy you made it a filefront link! I LOVE YOU!!! Not literaly though,friendshiply

And im not trying to offend anyone,Im saying that the website loves making people pay.The website make people pay and it loves making people pay!

Posted: Fri Dec 29, 2006 12:42 pm
by Razgriz
Wow im going to test this right now and see how different it is from the old version