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Re: Battle Arena 2.0

Posted: Tue May 12, 2009 3:35 am
by Darth Revan
Sick Mate Big Improvements there

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 11:00 am
by lesovikk1
obiboba3po wrote:
Fiodis wrote:
  1. No diving in the deep end.
  2. No volatile substances in the hot tub.
  3. Only 1 bounce per dive on the diving board.
  4. No tomfoolery.
  5. No ramming of the boats.
  6. A lifeguard is not on duty; use facility at your own risk.
  7. Sauna not for persons with heart problems.
  8. No more than a half hour in the hot tub or sauna. Increased periods may lead to serious medical conditions.
  9. Shower before entering pool.
  10. Droids may rust.
:wink:

Kinda reminds me of Tientia.
:lol: rep you should totally include a sign like that
and i think nova means clones taking armor off to have a bathing suit or other clothes or something. i think at least ;)
:funny2: lego star wars style? clones with speedo's and there helmet and a 6pack

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 3:43 pm
by Fiodis
Of course, the sign implies a sauna, empty lifeguard's chair, shower, and diving board. The diving board, at least, wouldn't be a bad idea, I think; except for maybe the fact that in BF2 units sink. Eh. The sauna would be an easy thing to make, there's plenty of good shipped steam effects that would be fairly easy to enhance.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 3:51 pm
by Fluffy_the_ic
RepSharpshooter wrote:Also to reiterate, if you want to show off a map/mod/clan, just PM me a link to a 1024x512 advertisment image. There's plenty of spaces left, feel free to make one for yourself. Thanks :)
Can we have more than 1 ad? Because I'd like to advertise more than one thing.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 4:35 pm
by RepSharpshooter
Fluffy_the_ic wrote:
RepSharpshooter wrote:Also to reiterate, if you want to show off a map/mod/clan, just PM me a link to a 1024x512 advertisment image. There's plenty of spaces left, feel free to make one for yourself. Thanks :)
Can we have more than 1 ad? Because I'd like to advertise more than one thing.
There's literally tons of space, go ahead. :) On the event that it does fill up, I could always make the ads animate and cycle through multiple ones, or line the halls with posters.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 5:10 pm
by FragMe!
Rep if I remember correctly too that the lowres and hires of the billboards are different and will change at the transition distance as well, not that having too many at this point seems to be a problem.

For the Hot Tub, if you make one, I still also have the sitting back arms up on the edge of the tub guy animation as well if you want it.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 6:36 pm
by RepSharpshooter
FragMe! wrote:Rep if I remember correctly too that the lowres and hires of the billboards are different and will change at the transition distance as well, not that having too many at this point seems to be a problem.

For the Hot Tub, if you make one, I still also have the sitting back arms up on the edge of the tub guy animation as well if you want it.
I'm using a mshexed arena, so that little feature went away... I could always hex edit it back in.. maybe.

Ah! I was thinking of that exact animation, that would be amazing. Let me model the tub maybe first, so you can make sure it fits. Thanks!

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 6:43 pm
by hammythepig
So the advertie ments can be anything?
And anyone can submit one?

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 6:46 pm
by Ping
Hey, Rep, for the droid battle arena, you could go with Remotes shooting it out at each other, or perhaps HK units with swords, but do whatever you want. Also, I might be able to send an ad for a certain mod I haven't announced yet, but as it's in its early stages, I'm not sure if it's appropriate to add it.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 6:54 pm
by RepSharpshooter
hammythepig wrote:So the advertie ments can be anything?
And anyone can submit one?
Anyone that has made a map/mod/or has a clan that is somehow gt related, then it's fine.
Ping wrote:Hey, Rep, for the droid battle arena, you could go with Remotes shooting it out at each other, or perhaps HK units with swords, but do whatever you want. Also, I might be able to send an ad for a certain mod I haven't announced yet, but as it's in its early stages, I'm not sure if it's appropriate to add it.
I was leaning towards some sort of droid with a sword. I didn't know what to do with combos though, jedi combos wouldn't be fitting, unless I just did some default thing. I'll probably just throw something in there and then beta test with friends to see what's best. As for the ad, I'd say just hold on to it for a couple more weeks, to see if you still want to.

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 7:00 pm
by MetalcoreRancor
Something simple like a robot animation set with a gammorean combo perhaps?

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 7:44 pm
by Null_1138
Hey, Rep, about that poster of mine... I need to replace it. I've scratched it and replaced it with my old old map (Its alive!).

Mind if I PM you the link?

Re: Battle Arena 2.0

Posted: Tue May 12, 2009 8:07 pm
by RepSharpshooter
MetalcoreRancor wrote:Something simple like a robot animation set with a gammorean combo perhaps?
I was thinking that, but I never touched a combo in my life :funny2: Had to choose priorities on what to learn. (maybe now is the time)
Null_1138 wrote: Mind if I PM you the link?
Go ahead :)

Re: Battle Arena 2.0

Posted: Wed May 13, 2009 8:28 pm
by Fiodis
RepSharpshooter wrote:
MetalcoreRancor wrote:Something simple like a robot animation set with a gammorean combo perhaps?
I was thinking that, but I never touched a combo in my life :funny2: Had to choose priorities on what to learn. (maybe now is the time)
Null_1138 wrote: Mind if I PM you the link?
Go ahead :)
You've seriously never touched a combo? Well, not to worry, they're very straightforward; with a good tutorial like Rancor's you'll get enough to do some basic robot-attack moves in almost literally no time. I caught on pretty much right away, and that I was nowhere near as experienced with the mod tools back then as you are now. :wink:


Only thing is, can despensables use lightsabers/melee weapons of any sort? I don't see why not....but then I've never tried to dispense a Jedi, me.

Re: Battle Arena 2.0

Posted: Wed May 13, 2009 10:05 pm
by RepSharpshooter
In Maveritchell's Spira: Besaid he had a dispensable character that used melee attacks, I think. I was assuming this could apply to a turret-based dispenser as well.

Re: Battle Arena 2.0

Posted: Wed May 13, 2009 10:15 pm
by delta578
This looks so cool!! I played Battle Arena 1.0 and it was okay. . .this is better!! :D

Re: Battle Arena 2.0

Posted: Wed May 13, 2009 10:35 pm
by Fiodis
RepSharpshooter wrote:In Maveritchell's Spira: Besaid he had a dispensable character that used melee attacks, I think. I was assuming this could apply to a turret-based dispenser as well.
Ah yes, now I remember. It was that "Summon" creature.

Re: Battle Arena 2.0

Posted: Sun May 17, 2009 5:51 pm
by CCO!
I will now look over every idea you have. My imput is in italics

Arena

* Game floor
Nice, loving the layouts
* Stands w/ scoreboard
Very good man how about an upclose booth for judges, that would rock.
* Jail
As a punishment, maybe have clips from preschool age shows playing?
Gamer's Lounge

* tv
This is great
* seats
Very nice touch
* cameras
How about a turret style camera that shoots a flash and a "say cheese! sound?
* betting machine
Nice, what are we betting on though?
* computer code input (will input numbers into the system to do various things)
How about a button that releases a local side into the arena? Great for annoying your gamers
Gamer's Loft

* seats
Great
* cameras
Say cheese thing still stands

Gamer's Bar

* big tv
Nice
* Remote control android dueling
How about heavily vandalized randomly generated b1s(with all sorts of grafiti on them) holding vibro swords, or some kind of rock em sock em thing?
* some kind of sports game with a ball
Look up grifball, may give you a good idea PM me for more on this
* Bar seats
Nice
* Dancers
wee-wooo
* Picture scramble puzzle
Very cool

Shooting Range

* moving targets
How about a target on an elavator style thing?
* shooting skeet?
How about one guy mans the skeet turret while another guy tries to shoot them down?

The pool looks awesome man I would reccomend an underground pathway if possibel

If I can reccomend two more things it would be include elavators just for the style and also make it possible to bring a light vehicle into the arena

Re: Battle Arena 2.0

Posted: Sun May 17, 2009 6:17 pm
by trainmaster611
RepSharpshooter wrote:Thanks for the comments. Update got stuck on the last page, so here it is again.
Hidden/Spoiler:
Update 5-11-09

Time to show off this weekend's work:


Image
Segway - Thanks to Epm01 (original model) and FragMe! and DarthD.U.C.K. (accidently asked both to do the anims), it is finally operational.



Image
Swimming Pool and Boats - New addition to the gamer's bar, a place to chill after those heated battles. Later I will add ramps/courses/jumps for the boats. If you have any other ideas let me know.



Image
Droid Mini Duel Arena - A place to duel your friends via remote controlled droids. Not sure what kind of droids to use though, I'm leaning towards some sort of melee, but I'm open to suggestions.



Image
Television Channels - Added support for multiple tv channels, shoot the button to flip through them.



Image
Twil'lek Dancers - Thanks to FragMe!, the twil'lek dancers are now moving and grooving.



Image
Hamster Tube Layout - Final version, has tons of chambers and tubes leading everywhere



Image
Box Layout - Concept, provides a stimulating geometric environment to duel in.


Image
Command Code Input - Allows for user-inputted commands, such as closing and locking all doors, changing the arena layout, pausing the countdown timer, etc. I'm thinking of adding more but I don't know what. Includes a built in help menu ( '?' button)


Well that's all for this weekend, I'm always looking for ideas, so let me know if you have any!

PS: Still looking for more Arena advertisements! Do you have a map/mod/clan that you would like to show off? Send me a 1024x512 image and I'll put it in the arena for all to see!
@Caleb - Lol, there could be.... FragMe! has one I think on his xfire page

@Foolis - That's what I thought at first, I was going to try to adapt that to the magnaguard model. Maybe wampa anims would work? I don't know what else.
Rep, I gotta love those boats :) Are you gonna add the squirt guns like we suggested? :P

Also, I thought you were gonna put the command console in like a security room where only you could access it or something. Anyways, I love what you've done so far! :D

Re: Battle Arena 2.0

Posted: Sun May 17, 2009 6:23 pm
by RogueKnight
* some kind of sports game with a ball
Look up grifball, may give you a good idea PM me for more on this
I really have to second this, I absolutly love griffball.